[Opensim-users] Script states are not being persisted on r/19526?

Chris mewtwo0641 at gmail.com
Sun Jul 15 22:29:13 UTC 2012


Sure thing! And thank you for the info, wasn't sure what to make of the 
messages =)

On 7/11/2012 6:52 PM, Justin Clark-Casey wrote:
> Hi Chris.  Thanks for the fix confirmation.
>
> The "Dropped..." messages are a little more frequent now on teleport 
> since I tightened the teleport code.  They occur when a message is 
> processed from a viewer but the simulator has already removed the 
> connection.  You can ignore them and they may eventually get commented 
> out but they're still useful for diagnosing other problems where a 
> client is removed from a simulator unexpectedly.
>
> On 11/07/12 08:09, Chris wrote:
>> Hi Justin,
>>
>> Ran a few quick tests and script states appear to be functioning 
>> correctly now as far as I can tell =)
>> Will file a mantis if I happen to run into something later once I've 
>> gotten a chance to test for an extensive period of
>> time.
>>
>> P.S. What does this message mean?
>> 01:58:23 - [LLUDPSERVER]: Dropped incoming RemoveInventoryItem for 
>> dead client mewtwo0641 Alito in Test Region 2
>>
>> I came across it a few times upon logouts while testing.
>>
>> Thanks!
>>
>>
>> On 7/10/2012 6:39 PM, Justin Clark-Casey wrote:
>>> Hi Chris.  Hopefully this is addressed by f3134b5, committed today.
>>>
>>> If not, please could you open a mantis and put the details in there. 
>>> Thanks!
>>>
>>> On 10/07/12 01:12, Chris wrote:
>>>> Alrighty; Thanks Justin! Anxious to test it =)
>>>>
>>>> On 7/9/2012 7:05 PM, Justin Clark-Casey wrote:
>>>>> Hi Chris.  You're right, this is a regression that started 
>>>>> occuring in commit 5301648 (Mon Jun 25 21:08:19 2012).  I
>>>>> hope to have a fix tomorrow.
>>>>>
>>>>> On 09/07/12 06:08, Chris wrote:
>>>>>> I have recently compiled commit 1a2ab7b (r/19526) and have 
>>>>>> noticed that script states are not being persisted between
>>>>>> detaches, region crossings / TP (sometimes), and relogs. When 
>>>>>> attaching a scripted object and using the scripts, it
>>>>>> appears to work fine, but upon detach, and then later 
>>>>>> reattaching, the scripts seem to be starting over from a freshly
>>>>>> blank state. This is also true of a relog when logging out with 
>>>>>> the attachments worn and is also true when a teleport
>>>>>> fails.
>>>>>>
>>>>>> Is any one else experiencing this?
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>


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