[Opensim-users] Playing a series of animations back to back to create a long one
Justin Clark-Casey
jjustincc at googlemail.com
Mon Jan 16 21:46:02 UTC 2012
I was curious about this topic so I did do a quick google "animation delay second life"
From the look of [1], it seems that this is an unresolved problem with Second Life in general, unless some other
animation preload function has been implemented in the meantime.
My purely hypothetical guess is that the viewer is told the animation reference ID and only then loads it from the
simulator if it doesn't have it, resulting in the delay.
On 13/01/12 17:19, Dr Ramesh Ramloll wrote:
> Hey there, since we are on the topic of AOs, I thought I could just drop this question. When I try to play a series of
> animations one after the other to create a long one (potentially without any time limits), during the first pass ...
> there are jumps between the individual animation segments. Is there some kind of hack to preload animations so that when
> they do get played the first, the whole animation seems fluid. Things do work perfectly fine after the first pass
> though... but for users, it must annoying ... for machinima makers, it's ok, we can ignore the silliness to happen
> during the first pass and then record during the second one ...any ideas/thoughts?
>
> --
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research Associate Professor/, Idaho State University,
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Justin Clark-Casey (justincc)
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