[Opensim-users] What happens when you forget to check your sims..
Chris Hart
chris at reactiongrid.com
Tue Feb 21 23:43:35 UTC 2012
We've seen that guy before - one useful thing you can do is disable physical primitives for public build regions by tweaking your opensim.ini file:
In the [Startup] section:
physical_prim = false
You can still walk around as normal and rez objects, but you won't end up buried in physical spheres.
Hope this helps,
Chris
-----Original Message-----
From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Vanish
Sent: 21 February 2012 18:35
To: opensim-users at lists.berlios.de
Subject: Re: [Opensim-users] What happens when you forget to check your sims..
I'm with Fleep here. While "griefing" is a nuisance, it's typically very easily remedied by either restarting the simulator, or - at worst - reverting to a previous backup. If anything, I'd encourage people to do regular backups and not neccessarily to rely on server-side restrictions that may or may not work, but will certainly make life harder for the wrong people. The griefers will find a way around them; for them it's a sport, and the harder the obstacle, the more determined they are to overcome it. I think OpenSim even has some kind of auto-backup feature lately that saves regions as OARs. (I'm using the old and dull MySQL dump that works just as well.)
Shaka
V
> I'm probably asking for trouble posting to the whole wide listserv, but..
> I'm philosophically opposed to turning off public build unless it's
> truly necessary.
>
> To me, the most important and magical aspect of the SL and Opensim
> platforms is the ability to collaboratively create user generated
> content and _to invite others to do the same_. The possibility for a
> visitor to leave something creative for others to see or use
> (stigmergy
> http://en.wikipedia.org/wiki/Stigmergy) is what sets these platforms
> apart from others. I like discovering what users leave behind and 99%
> of the time it is not griefing activity at all.
>
> And before you say you're shocked and how that never works, we have a
> multi-sim mainland community in Second Life that has had public build
> turned on for going on 6 years. It just requires a little extra
> effort to keep things tidy, and the benefits have far outweighed the
> risk/work required to keep the tiny minority of jerks at bay.
> Visitors can always open packages and play with the things they
> discover in our space, and they can share things with the community or
> even add to it - we just reserve editorial rights of course. hehe.
>
> In any case, the fault was really mine for not checking my sims
> periodically, and that was the reminder I wanted to share (and a little
> grouching about the griefer). But considering FleepGrid has been up for
> over a year and a half and in that time people have left gifts, funny
> joke items, shared freebies, and opened lots of boxes but this is the
> first griefing activity I've seen.. I think that's a good argument
> for leaving public build on - you might be surprised at the nice
> things you find. ;) (So long as you clean up periodically!)
>
> - Chris/Fleep
>
>
> On Tue, Feb 21, 2012 at 5:59 PM, R.Gunther <rigun at rigutech.nl> wrote:
>
>> First thing i asking myself, how could things be rezzed on HG region.
>> Its
>> not smart to allow any scripts or objects to run or rezz.
>> Its anyway asking for problems to keep that enabled.
>>
>> If you run linux, there some tools like monit that show you in
>> webinterface at 1 clane if there's something wrong with cpu or memory
>> of a region.
>> You only need to have regions split 1:1 what i do for years. also if
>> 1 region crash you dont tear others down.
>>
>> happy you found the problem
>>
>>
>>
>> On 2012-02-21 23:48, Shaun Erickson wrote:
>>
>> Salad Boy strikes again! He did the same thing to me a few months ago.
>>
>> -ste
>>
>> On Feb 21, 2012, at 5:28 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
>>
>> Hi all,
>>
>> If any of you were following the long email thread on opensim-users
>> about intermittent crashing and out of memory exceptions, you may
>> recall I just figured out how to spread regions across multiple
>> opensim instances.
>> (If you missed the thread, see
>> http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-Syst
>> em-OutofMemoryException-td7281298.html
>> .)
>>
>> So today, the HGAC folks came to visit FleepGrid and things went
>> relatively well, and after it was over I thought I'd follow Rick's
>> suggestion and load each sim one at a time to see how much memory
>> they used and general performance for each region. Considering
>> FleepGrid is running on an old P4 with 4GB RAM, I've been relatively
>> pleased with its performance with around 11 regions, some of them
>> with lots of content and scripts. The only major concern has been
>> the CPU consistently pegging around 75-80% usage after all the
>> scripts are loaded (it always hits 100% during start up).
>>
>> Imagine my surprise when I loaded each sim one at a time and was
>> seeing virtually no CPU load after the scripts finished loading,
>> region after region, even when I started adding them back
>> cumulatively, CPU load was hovering around 2%! What the heck was
>> going on, I wondered, the only regions I had left to load were my
>> three hypergate regions which are basically small islands with a few
>> signs and very few scripts or objects.
>>
>> Lo and behold, I added HGate 1000 and suddenly the CPU load shot
>> back up to 78% after scripts finished loading. I couldn't imagine
>> what the heck was going on with that nearly empty region but upon
>> investigation, I discovered 600 spheres set to physical under the
>> waterline, each taking up precious CPU resources.
>>
>> The long and short of it is, I hadn't checked those regions in ages
>> because they're just simple hypergate jump points and I didn't think
>> anything in particular was going on there, but those darn physical
>> balls have been chewing up my CPU (and making the $#%^@$ loud fan run
>> all day and
>> night) for goodness knows how long, PLUS whatever performance hit the
>> whole grid suffered as a result of my inattentiveness. Hopefully
>> this will mean a lot less laggy experience on FleepGrid and a lot
>> less stress on my poor old PC (which I'm completely surprised was
>> even able to handle 600 physical objects at once!).
>>
>> So just a friendly reminder to myself and you to check your sims
>> periodically for griefer crap. And curses to user "Jack Marioline"
>> wherever you are. :P
>>
>> - Chris/Fleep
>>
>>
>>
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