[Opensim-users] What happens when you forget to check your sims..

Vanish v at tgib.co.uk
Tue Feb 21 23:35:20 UTC 2012


I'm with Fleep here. While "griefing" is a nuisance, it's typically very  
easily remedied by either restarting the simulator, or - at worst -  
reverting to a previous backup. If anything, I'd encourage people to do  
regular backups and not neccessarily to rely on server-side restrictions  
that may or may not work, but will certainly make life harder for the  
wrong people. The griefers will find a way around them; for them it's a  
sport, and the harder the obstacle, the more determined they are to  
overcome it. I think OpenSim even has some kind of auto-backup feature  
lately that saves regions as OARs. (I'm using the old and dull MySQL dump  
that works just as well.)

Shaka
V

> I'm probably asking for trouble posting to the whole wide listserv, but..
>  I'm philosophically opposed to turning off public build unless it's  
> truly
> necessary.
>
> To me, the most important and magical aspect of the SL and Opensim
> platforms is the ability to collaboratively create user generated content
> and _to invite others to do the same_.  The possibility for a visitor to
> leave something creative for others to see or use (stigmergy
> http://en.wikipedia.org/wiki/Stigmergy) is what sets these platforms  
> apart
> from others.  I like discovering what users leave behind and 99% of the
> time it is not griefing activity at all.
>
> And before you say you're shocked and how that never works, we have a
> multi-sim mainland community in Second Life that has had public build
> turned on for going on 6 years.  It just requires a little extra effort  
> to
> keep things tidy, and the benefits have far outweighed the risk/work
> required to keep the tiny minority of jerks at bay.  Visitors can always
> open packages and play with the things they discover in our space, and  
> they
> can share things with the community or even add to it - we just reserve
> editorial rights of course.  hehe.
>
> In any case, the fault was really mine for not checking my sims
> periodically, and that was the reminder I wanted to share (and a little
> grouching about the griefer).   But considering FleepGrid has been up for
> over a year and a half and in that time people have left gifts, funny  
> joke
> items, shared freebies, and opened lots of boxes but this is the first
> griefing activity I've seen..  I think that's a good argument for leaving
> public build on - you might be surprised at the nice things you find.  ;)
>  (So long as you clean up periodically!)
>
> - Chris/Fleep
>
>
> On Tue, Feb 21, 2012 at 5:59 PM, R.Gunther <rigun at rigutech.nl> wrote:
>
>>  First thing i asking myself, how could things be rezzed on HG region.  
>> Its
>> not smart to allow any scripts or objects to run or rezz.
>> Its anyway asking for problems to keep that enabled.
>>
>> If you run linux, there some tools like monit that show you in
>> webinterface at 1 clane if there's something wrong with cpu or memory  
>> of a
>> region.
>> You only need to have regions split 1:1 what i do for years. also if 1
>> region crash you dont tear others down.
>>
>> happy you found the problem
>>
>>
>>
>> On 2012-02-21 23:48, Shaun Erickson wrote:
>>
>> Salad Boy strikes again! He did the same thing to me a few months ago.
>>
>> -ste
>>
>> On Feb 21, 2012, at 5:28 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
>>
>>  Hi all,
>>
>>  If any of you were following the long email thread on opensim-users
>> about intermittent crashing and out of memory exceptions, you may  
>> recall I
>> just figured out how to spread regions across multiple opensim  
>> instances.
>>  (If you missed the thread, see
>> http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html
>> .)
>>
>>  So today, the HGAC folks came to visit FleepGrid and things went
>> relatively well, and after it was over I thought I'd follow Rick's
>> suggestion and load each sim one at a time to see how much memory they  
>> used
>> and general performance for each region.  Considering FleepGrid is  
>> running
>> on an old P4 with 4GB RAM, I've been relatively pleased with its
>> performance with around 11 regions, some of them with lots of content  
>> and
>> scripts.  The only major concern has been the CPU consistently pegging
>> around 75-80% usage after all the scripts are loaded (it always hits  
>> 100%
>> during start up).
>>
>>  Imagine my surprise when I loaded each sim one at a time and was seeing
>> virtually no CPU load after the scripts finished loading, region after
>> region, even when I started adding them back cumulatively, CPU load was
>> hovering around 2%!  What the heck was going on, I wondered, the only
>> regions I had left to load were my three hypergate regions which are
>> basically small islands with a few signs and very few scripts or  
>> objects.
>>
>>  Lo and behold, I added HGate 1000 and suddenly the CPU load shot back  
>> up
>> to 78% after scripts finished loading.  I couldn't imagine what the heck
>> was going on with that nearly empty region but upon investigation, I
>> discovered 600 spheres set to physical under the waterline, each taking  
>> up
>> precious CPU resources.
>>
>>  The long and short of it is, I hadn't checked those regions in ages
>> because they're just simple hypergate jump points and I didn't think
>> anything in particular was going on there, but those darn physical balls
>> have been chewing up my CPU (and making the $#%^@$ loud fan run all day  
>> and
>> night) for goodness knows how long, PLUS whatever performance hit the  
>> whole
>> grid suffered as a result of my inattentiveness.  Hopefully this will  
>> mean
>> a lot less laggy experience on FleepGrid and a lot less stress on my  
>> poor
>> old PC (which I'm completely surprised was even able to handle 600  
>> physical
>> objects at once!).
>>
>>  So just a friendly reminder to myself and you to check your sims
>> periodically for griefer crap.  And curses to user "Jack Marioline"
>> wherever you are.  :P
>>
>>  - Chris/Fleep
>>
>>
>>
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-- 
The Twilight’s Green Illuminate Beam,
This Great ImBalance, that I’ve seen,
That Trees Got Icy Branches and,
The Good In Bad, That God I’ve Been.

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