[Opensim-users] What happens when you forget to check your sims..

R.Gunther rigun at rigutech.nl
Tue Feb 21 22:59:13 UTC 2012


First thing i asking myself, how could things be rezzed on HG region. 
Its not smart to allow any scripts or objects to run or rezz.
Its anyway asking for problems to keep that enabled.

If you run linux, there some tools like monit that show you in 
webinterface at 1 clane if there's something wrong with cpu or memory of 
a region.
You only need to have regions split 1:1 what i do for years. also if 1 
region crash you dont tear others down.

happy you found the problem


On 2012-02-21 23:48, Shaun Erickson wrote:
> Salad Boy strikes again! He did the same thing to me a few months ago.
>
> -ste
>
> On Feb 21, 2012, at 5:28 PM, Fleep Tuque <fleep513 at gmail.com 
> <mailto:fleep513 at gmail.com>> wrote:
>
>> Hi all,
>>
>> If any of you were following the long email thread on opensim-users 
>> about intermittent crashing and out of memory exceptions, you may 
>> recall I just figured out how to spread regions across multiple 
>> opensim instances.  (If you missed the thread, see 
>> http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html.)
>>
>> So today, the HGAC folks came to visit FleepGrid and things went 
>> relatively well, and after it was over I thought I'd follow Rick's 
>> suggestion and load each sim one at a time to see how much memory 
>> they used and general performance for each region.  Considering 
>> FleepGrid is running on an old P4 with 4GB RAM, I've been relatively 
>> pleased with its performance with around 11 regions, some of them 
>> with lots of content and scripts.  The only major concern has been 
>> the CPU consistently pegging around 75-80% usage after all the 
>> scripts are loaded (it always hits 100% during start up).
>>
>> Imagine my surprise when I loaded each sim one at a time and was 
>> seeing virtually no CPU load after the scripts finished loading, 
>> region after region, even when I started adding them back 
>> cumulatively, CPU load was hovering around 2%!  What the heck was 
>> going on, I wondered, the only regions I had left to load were my 
>> three hypergate regions which are basically small islands with a few 
>> signs and very few scripts or objects.
>>
>> Lo and behold, I added HGate 1000 and suddenly the CPU load shot back 
>> up to 78% after scripts finished loading.  I couldn't imagine what 
>> the heck was going on with that nearly empty region but upon 
>> investigation, I discovered 600 spheres set to physical under the 
>> waterline, each taking up precious CPU resources.
>>
>> The long and short of it is, I hadn't checked those regions in ages 
>> because they're just simple hypergate jump points and I didn't think 
>> anything in particular was going on there, but those darn physical 
>> balls have been chewing up my CPU (and making the $#%^@$ loud fan run 
>> all day and night) for goodness knows how long, PLUS whatever 
>> performance hit the whole grid suffered as a result of my 
>> inattentiveness.  Hopefully this will mean a lot less laggy 
>> experience on FleepGrid and a lot less stress on my poor old PC 
>> (which I'm completely surprised was even able to handle 600 physical 
>> objects at once!).
>>
>> So just a friendly reminder to myself and you to check your sims 
>> periodically for griefer crap.  And curses to user "Jack Marioline" 
>> wherever you are.  :P
>>
>> - Chris/Fleep
>>
>>
>>
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>
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