[Opensim-users] What happens when you forget to check your sims..
Shaun Erickson
ste at smxy.org
Tue Feb 21 22:48:55 UTC 2012
Salad Boy strikes again! He did the same thing to me a few months ago.
-ste
On Feb 21, 2012, at 5:28 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
> Hi all,
>
> If any of you were following the long email thread on opensim-users about intermittent crashing and out of memory exceptions, you may recall I just figured out how to spread regions across multiple opensim instances. (If you missed the thread, see http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html.)
>
> So today, the HGAC folks came to visit FleepGrid and things went relatively well, and after it was over I thought I'd follow Rick's suggestion and load each sim one at a time to see how much memory they used and general performance for each region. Considering FleepGrid is running on an old P4 with 4GB RAM, I've been relatively pleased with its performance with around 11 regions, some of them with lots of content and scripts. The only major concern has been the CPU consistently pegging around 75-80% usage after all the scripts are loaded (it always hits 100% during start up).
>
> Imagine my surprise when I loaded each sim one at a time and was seeing virtually no CPU load after the scripts finished loading, region after region, even when I started adding them back cumulatively, CPU load was hovering around 2%! What the heck was going on, I wondered, the only regions I had left to load were my three hypergate regions which are basically small islands with a few signs and very few scripts or objects.
>
> Lo and behold, I added HGate 1000 and suddenly the CPU load shot back up to 78% after scripts finished loading. I couldn't imagine what the heck was going on with that nearly empty region but upon investigation, I discovered 600 spheres set to physical under the waterline, each taking up precious CPU resources.
>
> The long and short of it is, I hadn't checked those regions in ages because they're just simple hypergate jump points and I didn't think anything in particular was going on there, but those darn physical balls have been chewing up my CPU (and making the $#%^@$ loud fan run all day and night) for goodness knows how long, PLUS whatever performance hit the whole grid suffered as a result of my inattentiveness. Hopefully this will mean a lot less laggy experience on FleepGrid and a lot less stress on my poor old PC (which I'm completely surprised was even able to handle 600 physical objects at once!).
>
> So just a friendly reminder to myself and you to check your sims periodically for griefer crap. And curses to user "Jack Marioline" wherever you are. :P
>
> - Chris/Fleep
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20120221/c5fcc6dd/attachment.html>
More information about the Opensim-users
mailing list