[Opensim-users] OpenSim:Future Release Discussion
Justin Clark-Casey
jjustincc at googlemail.com
Fri Dec 7 01:07:52 UTC 2012
There isn't such a place since that would imply there's a pool of people waiting around to do them, which I'm pretty
sure is not the case.
On 06/12/12 09:30, InuYasha Meiji wrote:
> I stumbled on this page, and it got me thinking. It is most likely old as time, but is there a place that the owners of
> Grids or Regions can vote or comment on these projects? I know it is a long way yet. I want to vote for the :
>
>
> Client Side Weather System
>
> A client side based weather system would be a breath of fresh air to those who enjoy more realism (Graphically). An
> overall Grid Weather System could also be created, so that different parts of the grid will be experiencing different
> forms of weather e.g 4+ Regions more to the north of the Grid would be in the midst of a blizzard whilst several sims
> further to the south are enjoying clear blue skys, but with an onset of rain on the way. A Server could be set up in
> order to simulate the overall GWS (Grid Weather System) and would shout to each region to simulate a specified weather
> type. All the Client has to do is pick up on the Information being sent to the region from the GWS and simulate it
> on-screen for it's users. Obviously this feature can be turned on and off at will, but it would be nice to not have to
> set up a particle weather system that cause's more lag than necessary. - Darakon Kayvon
>
> (Me again): I think this may be one of the more easy things to do. Using wind light setting for the effects, The
> blizzard setting is great for both blizzard conditions as well as heavy rain and storms. The fog seting are there too.
> Windlight would play a great role in this. It would be nice to atach it to a real life weather forecast somehow, like
> a google weather check that you can set in the weather system settings.
>
> At this time the way SL allows you to check the weather in a sim, don't semto work here in opensim. The weather is
> always the same. This short section set hover text to tell me how cloudy it is in SL, but always stays clear in
> opensim. I hope someday this works too.
>
> // CLOUDS
> STRmessage = STRmessage +"\n";
> float FLTcloud = llCloud(<0,0,0>);
> string STRcloud = (string)FLTcloud;
> STRcloud = llDeleteSubString(STRcloud, 4, 9);
> //(clear, cloudy, very_cloudy, raining
> if (FLTcloud > 1) {
> STRmessage = STRmessage + "'Raining'";
> } else if (FLTcloud > .66) {
> STRmessage = STRmessage + "Very Cloudy";
> } else if (FLTcloud > .33) {
> STRmessage = STRmessage + "Cloudy";
> } else {
> STRmessage = STRmessage + "Clear";
> }
> STRmessage = STRmessage + " (" + STRcloud + ")";
>
> // -----
> STRmessage = STRmessage +"\n";
> STRmessage = STRmessage + "-----";
>
> hehe, can't wait for future opensim, it will be great.
>
> your friend,
> InuYasha
>
>
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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