[Opensim-users] Changing timer settings in opensim

R.Gunther rigun at rigutech.nl
Thu Aug 30 19:18:28 UTC 2012


You dont need to tell me, there's some opensim parameter  to lower the 
timer speed, but not tried it myself.
Because the slow timer you need to start hack around the slowness.  it 
seems i can do it with the "Not_AT_Target"
to get the required speed. (i dont use target points) , only once at 
state_entry.

Am not happy with this setup and idea, ut it seems to work very smooth 
and stable for me with enough speed.
Read also this thread 
http://opensim-dev.2196679.n2.nabble.com/TimerEvent-to-slow-do-while-faster-td7578144.html

On 2012-08-30 18:46, Dr Ramesh Ramloll wrote:
> Hello,
> I finally hit the 0.5 minimum interval problem in opensim. I have an 
> application that depends on a few animations that are controlled by 
> timers. Things work perfectly in Second Life.
> Unfortunately with the 0.5 min interval, I am having to  deal with a 
> deal breaking slow down.
> I heard there is a setting for changing minimum interval, can anyone 
> help me find it?
> I think a default setting of 0.1 will not cause harm.
> E.g. of a cosmetic effect where  a faster timer is important: objects 
> fading in and out smoothly .. it adds a level of magic to the whole 
> experience...
> E.g. mission critic need for fast timers: simulation applications, 
> providing users with good and continuous feedback when they are 
> performing certain actions ...
> Long story short, more precise timers are really needed.
> Ramesh
>
> -- 
> 'Consider how the lilies grow. They do not labor or spin.'
> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate 
> /Research Associate Professor/, Idaho State University, Pocatello, ID 
> 83209 Tel: 208-240-0040
> Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
> <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC 
> <http://www.deepsemaphore.com>, Google+ profile 
> <https://plus.google.com/103652369558830540272/about>
>
>
>
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