[Opensim-users] Some questions about recreating history in OpenSim
chris
chris.thorne at vrshed.com
Mon Aug 20 04:47:40 UTC 2012
Hi Lisa,
nice idea. There was a similar UWA educational research proposal for
teaching ancient greek using opensim/SL. The idea was to immerse students
in the culture of the time as well as communicate/learn in ancient greek.
That one did not get funded but it may be a good idea to join forces with
such educators and not only go for the ABC grant but also an ARC - industry
linkage grant. I can put you in contact with those ppl if interested.
Another link suggestion if you wish to meet educators is on the
jokaydiagrid - a relatively inexpensive grid if you want to meet educators
and learn at the same time- see:
http://jokaydia.wikispaces.com/Edusquarelandmarks
Another thing to consider is sloodle: an integration of the open source
Moodle educational course tools with SL sims. It has its limitations but
does provide a good way to develop Web based courses with a sim. I suggest
cross media is the best way to go - not just relying on opensim but do
Web/sim/film/machinima - which it seems you are already thinking - am I
right?
My main experience in this area is in SL and Moodle (both deparately and
combined) but I am doing a little edu project in opensim too atm. Over the
next year I plan to move stuff from SL to opensim so maybe I will meet you
on a grid sometime :)
cheers,
chris
On 20 August 2012 01:18, Lisa Evans <lisa.p.evans at gmail.com> wrote:
> Hi all,
>
> I'm very new to OpenSim and just signed up to this list to ask a few
> questions. Sorry if I come across as a bit of a newbie, although I've been
> studying OS for a few days and I have my own standalone grid up and running
> at home.
>
> I'm putting together a proposal for this educational portal run by the ABC
> here in Australia:
>
> http://www.abc.net.au/learn/proposals.htm
>
> My project is all about teaching history, the idea being that students and
> history classes could put together simple sims telling stories about the
> history of their own local area, linking them up with videos, photos,
> essays, etc (which you could hopefully launch from within the sim). Their
> sims would all be linked up in a hypergrid, so students from all over
> Australia (later maybe the world) could get into a virtual time machine and
> visit different places at different times, to see what was happening.
> Students would be able to chat with each other and show each other around
> their creations. Hopefully the act of collaborative world building would
> engage them in learning about history, but I would want them focussed on
> just telling small stories, involving a small number of characters (which
> would be created as NPCs if that's possible, with simple, looping
> animations if not more complex behaviour) and buildings, objects, etc. (I
> have ideas about how to source lots of 3D content, which I need to explore
> more).
>
> I'm sure none of this is an original idea, but it seems like a good
> opportunity to put an idea like this forward. I just was wondering if
> anyone could tell me whether it would work in OpenSim or if there are some
> big barriers to creating something like this.
>
> My main issue right now is trying to work out how you create sims that
> represent not only a region in space but also a period in time. I've been
> thinking that I would have a grid that contains regions in which only
> stories from, say, 1950 to 2000 were created. Then another grid would
> represent the same real world area, but contain stories from 1900-1950. The
> further you go back in time, the longer the time intervals would get, along
> an approximately logarithmic scale, so if you were telling stories about
> the dinosaurs one grid would represent the entire Jurassic era, for example.
>
> Would this be the right way to go? I've been reading about regions and
> grids and hypergrids but I'm pretty sure there's a lot I don't understand.
>
> My own background is that I've been working in 3D animation for film, TV
> and games for the past decade, as a 3D all rounder and a technical artist.
> I've worked on one big MMO for three years that was never released. So I
> know about 3D modeling, animation, worldbuilding, etc. but I've never spent
> much time around Second Life or OpenSim, so a lot of this is new to me.
>
> Thanks for any help!
>
> Cheers,
>
> Lisa Evans
>
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> Opensim-users at lists.berlios.de
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>
--
Dr Chris Thorne
http://www.vrshed.com
http://www.floatingorigin.com
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