[Opensim-users] Some questions about recreating history in OpenSim

Lisa Evans lisa.p.evans at gmail.com
Mon Aug 20 01:43:35 UTC 2012


Thanks for the links, they're very helpful!

On 08/20/2012 02:31 AM, Sarge Misfit wrote:
> Hi Lisa, and welcome to the MetaVerse.
>
> While my own tastes run to future tech sci-fi, I can tell you that 
> there are others who have and are building historical and geographical 
> recreations. Research is going to be your biggest job right now. And 
> there are lots of resources. Check out HyperGrid Business 
> http://www.hypergridbusiness.com/ Maria has a lot of resources listed 
> in various articles. Ener Hax at http://iliveisl.com/ is building 
> Enclave Harbour which will be used to conduct virtual field trips for 
> students. She blogs daily on a wide variety of things. On my site, 
> Excelsior Station <http://excelsior-station.wikidot.com/>, I have 
> lists of bloggers, content providers and more, though they are not 
> comprehensive. Its just a place to start.
>
> And you can pretty well count on others responding with help, too.
>
> Good luck
>
> Sarge
>
> On Sun, Aug 19, 2012 at 10:18 AM, Lisa Evans <lisa.p.evans at gmail.com 
> <mailto:lisa.p.evans at gmail.com>> wrote:
>
>     Hi all,
>
>     I'm very new to OpenSim and just signed up to this list to ask a
>     few questions. Sorry if I come across as a bit of a newbie,
>     although I've been studying OS for a few days and I have my own
>     standalone grid up and running at home.
>
>     I'm putting together a proposal for this educational portal run by
>     the ABC here in Australia:
>
>     http://www.abc.net.au/learn/proposals.htm
>
>     My project is all about teaching history, the idea being that
>     students and history classes could put together simple sims
>     telling stories about the history of their own local area, linking
>     them up with videos, photos, essays, etc (which you could
>     hopefully launch from within the sim). Their sims would all be
>     linked up in a hypergrid, so students from all over Australia
>     (later maybe the world) could get into a virtual time machine and
>     visit different places at different times, to see what was
>     happening. Students would be able to chat with each other and show
>     each other around their creations. Hopefully the act of
>     collaborative world building would engage them in learning about
>     history, but I would want them focussed on just telling small
>     stories, involving a small number of characters (which would be
>     created as NPCs if that's possible, with simple, looping
>     animations if not more complex behaviour) and buildings, objects,
>     etc. (I have ideas about how to source lots of 3D content, which I
>     need to explore more).
>
>     I'm sure none of this is an original idea, but it seems like a
>     good opportunity to put an idea like this forward. I just was
>     wondering if anyone could tell me whether it would work in OpenSim
>     or if there are some big barriers to creating something like this.
>
>     My main issue right now is trying to work out how you create sims
>     that represent not only a region in space but also a period in
>     time. I've been thinking that I would have a grid that contains
>     regions in which only stories from, say, 1950 to 2000 were
>     created. Then another grid would represent the same real world
>     area, but contain stories from 1900-1950. The further you go back
>     in time, the longer the time intervals would get, along an
>     approximately logarithmic scale, so if you were telling stories
>     about the dinosaurs one grid would represent the entire Jurassic
>     era, for example.
>
>     Would this be the right way to go? I've been reading about regions
>     and grids and hypergrids but I'm pretty sure there's a lot I don't
>     understand.
>
>     My own background is that I've been working in 3D animation for
>     film, TV and games for the past decade, as a 3D all rounder and a
>     technical artist. I've worked on one big MMO for three years that
>     was never released. So I know about 3D modeling, animation,
>     worldbuilding, etc. but I've never spent much time around Second
>     Life or OpenSim, so a lot of this is new to me.
>
>     Thanks for any help!
>
>     Cheers,
>
>     Lisa Evans
>
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>
>
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