[Opensim-users] OS 0.7.2 Master - Attachment Objects rezzed to ground from inventory and edited causes a crash.

Chris mewtwo0641 at cox.net
Thu Sep 1 23:38:16 UTC 2011


I forgot to add, when reverting back to an older git revision to remove 
the 'stuck' objects their non root parts are gone leaving only the root 
prims again. They only appear to persist in the latest git.

On 9/1/2011 6:32 PM, Chris wrote:
> The non root prims are now persisting after a restart as of latest git =)
>
> But I can not unlink the attachment objects after rezzing them in 
> world. If I try to unlink them it will immediately highlight only the 
> root prim and report a prim count of 1. After unlink attempt I end up 
> with a similar situation when the bug was first reported where I can 
> not edit the unlinked prims and the server believes that I am wearing 
> the object again: Take is gone from the menu, Detatch is there and 
> grayed out, and the Viewer will crash immediately if I attempt to 
> edit. All the prims do survive a server restart though. I can however 
> edit, delete, and otherwise manipulate the prim that used to be root 
> before unlink attempt.
>
> This time around a server restart will not remedy it and the client 
> will always crash if I try to edit any part of the unlinked object 
> other than what used to be root. I have to revert to an older git 
> before the bug first appeared in order to get rid of these prims.
>
> As long as I don't try to unlink the objects I can edit, delete, move 
> the object etc and all the prims seem to persist after a restart.
>
> Testing with Phoenix 373, 1102, SL Viewer 2.7, and SLv3.0 and using 
> latest git as of r/16652
>
> Thank you!
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
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>


-- 
OpenSim: 9 Region Standalone on 0.7.2 Dev
OS: Windows XP 32 Bit
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