[Opensim-users] NPC Persistence over server restarts
Gudule Lapointe
gudule at spekuloos.be
Fri Oct 14 15:41:19 UTC 2011
What about the NPC inventory? If I try to use a notecard that I created in another grid, the servers complains that the avatar has no inventory and cannot render it. And in fact, it remains just a cloud. Anyone has a workaround? … Other than re-creating a notecard for each avatar in each world, I already thought about this one...
Le 14 oct. 2011 à 16:14, Justin Clark-Casey a écrit :
> This is both a design and technical choice.
>
> There's no existing technical structure for easy NPC persistence (persisting user identities is not the same). So it would take a ton of work to create and I would have to predict what people would need and how they would use it.
>
> Recreating the avatars as required in scripts, as Marcus discussed, is far easier. It allows people to do exactly what they need and if a very common solution emerges then server support could eventually be added.
>
> On 13/10/11 21:00, Ai Austin wrote:
>>
>>> ...since NPC UUIDs aren't persistent,
>>
>> I know Justin said that NPCs disappeared when a server was restarted, but I wonder if there is a reason for that either
>> technically or as a design choice?
>>
>> I am wanting to have a set of NPCs as assistants set up with MyCyberTwin chat capabilities and left in I-Rooms to assist
>> users. Rather than simple 3D people like objects. But of course they all need to be set back up after server restart.
>>
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>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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