[Opensim-users] NPC Persistence over server restarts

Justin Clark-Casey jjustincc at googlemail.com
Fri Oct 14 14:14:42 UTC 2011


This is both a design and technical choice.

There's no existing technical structure for easy NPC persistence (persisting user identities is not the same).  So it 
would take a ton of work to create and I would have to predict what people would need and how they would use it.

Recreating the avatars as required in scripts, as Marcus discussed, is far easier.  It allows people to do exactly what 
they need and if a very common solution emerges then server support could eventually be added.

On 13/10/11 21:00, Ai Austin wrote:
>
>> ...since NPC UUIDs aren't persistent,
>
> I know Justin said that NPCs disappeared when a server was restarted, but I wonder if there is a reason for that either
> technically or as a design choice?
>
> I am wanting to have a set of NPCs as assistants set up with MyCyberTwin chat capabilities and left in I-Rooms to assist
> users. Rather than simple 3D people like objects. But of course they all need to be set back up after server restart.
>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
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