[Opensim-users] NPC Persistence over server restarts

Ai Austin ai.ai.austin at gmail.com
Thu Oct 13 20:00:33 UTC 2011


>...since NPC UUIDs aren't persistent,

I know Justin said that NPCs disappeared when a server was restarted, 
but I wonder if there is a reason for that either technically or as a 
design choice?

I am wanting to have a set of NPCs as assistants set up with 
MyCyberTwin chat capabilities and left in I-Rooms to assist 
users.  Rather than simple 3D people like objects.  But of course 
they all need to be set back up after server restart.




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