[Opensim-users] NPC Persistence over server restarts
Ai Austin
ai.ai.austin at gmail.com
Thu Oct 13 20:00:33 UTC 2011
>...since NPC UUIDs aren't persistent,
I know Justin said that NPCs disappeared when a server was restarted,
but I wonder if there is a reason for that either technically or as a
design choice?
I am wanting to have a set of NPCs as assistants set up with
MyCyberTwin chat capabilities and left in I-Rooms to assist
users. Rather than simple 3D people like objects. But of course
they all need to be set back up after server restart.
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