[Opensim-users] Autodesk Evolver avatar problem solved

fishwick fishwick at cise.ufl.edu
Mon Oct 10 19:10:13 UTC 2011


On 10/10/2011 03:05 PM, M.E. Verhagen wrote:
> Will it show animations like the flower in this video ?
> http://www.youtube.com/watch?v=_xib5cco68M
>    
I have no idea

-p

> 2011/10/10, Paul Fishwick<fishwick at cise.ufl.edu>:
>    
>> On 10/10/2011 4:46 AM, M.E. Verhagen wrote:
>>      
>>> Good you figured it out. :)
>>>
>>> So the rigged meshes for avatars work in viewers wich are mesh enabled,
>>> and
>>> no server side code is needed for that part ?
>>>        
>> right.
>>      
>>> Does the same apply for rigged mesh objects ?
>>>        
>> which ones? You mean - non avatar? As I recall, without the correct # of
>> bones and names, you can upload but then the question is what you will
>> do server-side. I believe animation (.bvh) is avatar-based.
>>
>> -p
>>
>>      
>>>
>>>
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>>>        
>>
>>      
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>    


-- 
Paul Fishwick, PhD
Florida Blue Key Distinguished Professor
Director, Digital Arts&  Sciences
University of Florida
Computer and Information Sci.&  Eng. Department
PO Box 116120
Gainesville, FL 32601
Email: fishwick at cise.ufl.edu
Web: http://www.cise.ufl.edu/~fishwick
Blog: http://www.representationz.com




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