[Opensim-users] Autodesk Evolver avatar problem solved

Paul Fishwick fishwick at cise.ufl.edu
Mon Oct 10 14:18:45 UTC 2011


On 10/10/2011 4:46 AM, M.E. Verhagen wrote:
> Good you figured it out. :)
>
> So the rigged meshes for avatars work in viewers wich are mesh enabled, and
> no server side code is needed for that part ?
right.
>
> Does the same apply for rigged mesh objects ?
which ones? You mean - non avatar? As I recall, without the correct # of
bones and names, you can upload but then the question is what you will
do server-side. I believe animation (.bvh) is avatar-based.

-p

>
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