[Opensim-users] Tree module will be removed from open-simulator?

InuYasha Meiji inuyasha.meiji at gmail.com
Fri Oct 7 10:08:44 UTC 2011


On 10/7/2011 3:00 AM, Trinity wrote:
> Might be interesting to attempt to update the quality of the built in 
> plants and trees to better looking ones or add new ones to the core 
> distribution. little things like that sometime get forgotten about and 
> left to rot.
>
> On Thu, Oct 6, 2011 at 1:49 PM, Vanish <v at tgib.co.uk 
> <mailto:v at tgib.co.uk>> wrote:
>
>     I'm using this copse file myself:
>     http://tgib.co.uk/wp-content/uploads/2011/01/cypress1.txt
>
>     So far, I only had success with cypress trees, but I haven't tried
>     all plant types yet.
>
>
>
>
>
>
>         Do you mind sharing your .xml file with us that is needed
>         to let seeweed grow ? On my islands it does not work
>         Which corpse did u use ?  SeaSword, Kelp1 Kelp2, Pine1 and Oak
>         Cypress ? Tried it on 0.7.1 DEV and on 0.7.2 DEV ..
>         using latest standard osgrid distributions..
>
>         For others interested some links around the tree module
>
>         http://forums.osgrid.org/viewtopic.php?f=9&t=2865
>         <http://forums.osgrid.org/viewtopic.php?f=9&t=2865> (also with
>         a nice zip file
>         for .xml corpses)
>         http://forums.osgrid.org/viewtopic.php?f=9&t=1225
>         <http://forums.osgrid.org/viewtopic.php?f=9&t=1225> more about
>         trees how.to <http://how.to>
>         etc.
>         http://www.youtube.com/watch?v=-FwveV_Egtc a youtube video
>         http://tgib.co.uk/2011/01/02/how-to-use-the-opensim-tree-module-to-grow-tree
>         s/ a blog and howto
>
>         Wordfromthe Wise
>
>
>         -----Ursprüngliche Nachricht-----
>         Von: opensim-users-bounces at lists.berlios.de
>         <mailto:opensim-users-bounces at lists.berlios.de>
>         [mailto:opensim-users-bounces at lists.berlios.de
>         <mailto:opensim-users-bounces at lists.berlios.de>] Im Auftrag
>         von Dolma
>         Dollinger
>         Gesendet: Donnerstag, 6. Oktober 2011 17:07
>         An: opensim-users at lists.berlios.de
>         <mailto:opensim-users at lists.berlios.de>
>         Betreff: Re: [Opensim-users] Tree module will be removed from
>         open-simulator?
>
>         The tree module is geat! I used it to create seaweeds in all
>         underwater sims
>         of DWGrid. Dont dare think if I would have to plant those by hand
>
>         Greetings, Dolma
>
>         On Wed, Oct 5, 2011 at 7:47 PM, DutchGlory <info at verwijs-pc.nl
>         <mailto:info at verwijs-pc.nl>> wrote:
>
>             Tree module will be removed from open-simulator?  it
>             hasn't been used
>             for a long time.
>             Not sure if opens-users liked it or not...
>
>             dutch
>
>             -----
>             ______________________________________________
>             Website: verwijs.wordpress.com <http://verwijs.wordpress.com>
>             OpensimFan (Twitter)
>             MetalFan (OSGRID)
>             Dutchlord (My Open Grid)
>             --
>             View this message in context:
>             http://opensim-users.2152040.n2.nabble.com/Tree-module-will-be-removed
>             -from-open-simulator-tp6863142p6863142.html
>             Sent from the opensim-users mailing list archive at
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>
>     -- 
>     The Twilight's Green Illuminate Beam,
>     This Great ImBalance, that I've seen,
>     That Trees Got Icy Branches and,
>     The Good In Bad, That God I've Been.
>
>     http://tgib.co.uk/
>
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I would love to see it advance to where it would put out our own 
sculpted trees.  I could make trees of the same kind from saplings to 
older and let them age properly, of corse speded up. Do the same for 
many kinds and have this make entire randome forest. I think it owuld be 
fun to explore.  I am probably asking to much, but maybe with a check to 
see if the tree placement is above water level, or not place trees in a 
position that contains a solid prim, so only place trees would rez would 
be on actaul land.

That way trees wouldn't grow in houses and such.  I am probably asking 
to much, but really I was hoping eventually the trees modual would 
(parden the use of the word) Grow to this level of technology.

InuYasha.

-- 
________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Modules not yet successful
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