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On 10/7/2011 3:00 AM, Trinity wrote:
<blockquote
cite="mid:CAMbXZiNjKQS_JrJLwi8Rn_GwUbcTBC=R1sy0jkjiWgLW6qMOSA@mail.gmail.com"
type="cite">Might be interesting to attempt to update the quality
of the built in plants and trees to better looking ones or add new
ones to the core distribution. little things like that sometime
get forgotten about and left to rot. <br>
<br>
<div class="gmail_quote">On Thu, Oct 6, 2011 at 1:49 PM, Vanish <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:v@tgib.co.uk">v@tgib.co.uk</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex;">
I'm using this copse file myself: <a moz-do-not-send="true"
href="http://tgib.co.uk/wp-content/uploads/2011/01/cypress1.txt"
target="_blank">http://tgib.co.uk/wp-content/uploads/2011/01/cypress1.txt</a><br>
<br>
So far, I only had success with cypress trees, but I haven't
tried all plant types yet.
<div>
<div class="h5"><br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
<br>
<br>
<br>
Do you mind sharing your .xml file with us that is
needed<br>
to let seeweed grow ? On my islands it does not work<br>
Which corpse did u use ? SeaSword, Kelp1 Kelp2, Pine1
and Oak<br>
Cypress ? Tried it on 0.7.1 DEV and on 0.7.2 DEV ..<br>
using latest standard osgrid distributions..<br>
<br>
For others interested some links around the tree module<br>
<br>
<a moz-do-not-send="true"
href="http://forums.osgrid.org/viewtopic.php?f=9&t=2865"
target="_blank">http://forums.osgrid.org/viewtopic.php?f=9&t=2865</a>
(also with a nice zip file<br>
for .xml corpses)<br>
<a moz-do-not-send="true"
href="http://forums.osgrid.org/viewtopic.php?f=9&t=1225"
target="_blank">http://forums.osgrid.org/viewtopic.php?f=9&t=1225</a>
more about trees <a moz-do-not-send="true"
href="http://how.to" target="_blank">how.to</a><br>
etc.<br>
<a moz-do-not-send="true"
href="http://www.youtube.com/watch?v=-FwveV_Egtc"
target="_blank">http://www.youtube.com/watch?v=-FwveV_Egtc</a>
a youtube video<br>
<a moz-do-not-send="true"
href="http://tgib.co.uk/2011/01/02/how-to-use-the-opensim-tree-module-to-grow-tree"
target="_blank">http://tgib.co.uk/2011/01/02/how-to-use-the-opensim-tree-module-to-grow-tree</a><br>
s/ a blog and howto<br>
<br>
Wordfromthe Wise<br>
<br>
<br>
-----Ursprüngliche Nachricht-----<br>
Von: <a moz-do-not-send="true"
href="mailto:opensim-users-bounces@lists.berlios.de"
target="_blank">opensim-users-bounces@lists.berlios.de</a><br>
[mailto:<a moz-do-not-send="true"
href="mailto:opensim-users-bounces@lists.berlios.de"
target="_blank">opensim-users-bounces@lists.berlios.de</a>]
Im Auftrag von Dolma<br>
Dollinger<br>
Gesendet: Donnerstag, 6. Oktober 2011 17:07<br>
An: <a moz-do-not-send="true"
href="mailto:opensim-users@lists.berlios.de"
target="_blank">opensim-users@lists.berlios.de</a><br>
Betreff: Re: [Opensim-users] Tree module will be removed
from<br>
open-simulator?<br>
<br>
The tree module is geat! I used it to create seaweeds in
all underwater sims<br>
of DWGrid. Dont dare think if I would have to plant
those by hand<br>
<br>
Greetings, Dolma<br>
<br>
On Wed, Oct 5, 2011 at 7:47 PM, DutchGlory <<a
moz-do-not-send="true"
href="mailto:info@verwijs-pc.nl" target="_blank">info@verwijs-pc.nl</a>>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Tree module will be removed from open-simulator? it
hasn't been used<br>
for a long time.<br>
Not sure if opens-users liked it or not...<br>
<br>
dutch<br>
<br>
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-from-open-simulator-tp6863142p6863142.html<br>
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Nabble.com.<br>
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<font color="#888888">
-- <br>
The Twilight’s Green Illuminate Beam,<br>
This Great ImBalance, that I’ve seen,<br>
That Trees Got Icy Branches and,<br>
The Good In Bad, That God I’ve Been.<br>
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</blockquote>
<br>
I would love to see it advance to where it would put out our own
sculpted trees. I could make trees of the same kind from saplings
to older and let them age properly, of corse speded up. Do the same
for many kinds and have this make entire randome forest. I think it
owuld be fun to explore. I am probably asking to much, but maybe
with a check to see if the tree placement is above water level, or
not place trees in a position that contains a solid prim, so only
place trees would rez would be on actaul land.<br>
<br>
That way trees wouldn't grow in houses and such. I am probably
asking to much, but really I was hoping eventually the trees modual
would (parden the use of the word) Grow to this level of technology.<br>
<br>
InuYasha.<br>
<br>
<pre class="moz-signature" cols="72">--
________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Modules not yet successful
________________________________________________________________
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