[Opensim-users] rez/not-rez avis within DrawDist
Ovi Chris Rouly
maelzel at ieee.org
Thu Oct 6 16:31:32 UTC 2011
Hi All,
does anyone know why the following happens? Perhaps, even to explain what the underlying process(es) are? Thanks in advance for your guidance.
Best regards,
Chris
>>>>>>>>>>>>>>>>>>>>
Problem:
I cannot rez newly arrived/arriving/approaching avatars until they are (literally) within a few meters (of me). Yet, once an avatar has rezzed, I can continue to rez them (they persist) until they are at the limits of my SLViewer DrawDist settings even as they walk or fly away to the limits of my Viewer's draw distance (and across region boundaries). The offending avatar can either be a PersonControlled avatar (via SLViewer) or an NPC (via OpenMetaverse 0.9). Moreover, I can see (for example in an NPC debug console window) that the "new" avatar has sent a AgentSentAppearance packet to OpenSim and that "moments later" the white particle cloud of the new avatar clears but is not replaced by a rezzed, fully textured avatar. Only when the avatar approaches my postion does it ever rez.
CPU: 2-Xeon, 3.3GHz, w/48GB RAM
Video card: NVidia 295
OS: MS XP-64 SP2
OpenSim Version: 0.7.2-rc2
Mode: StandAlone w/HyperGrid
OpenSimDefaults.ini: see_into_this_sim_from_neighbor = true
Status: all other functionality seems to be operative
SLViewer revision: 1.23.5
SLViewer:Preferences:Graphics: DrawDist=512m and "all" other settings set to *MAX*
SLViewer:Preferences:Graphics:AvatarRendering: Avatar Impostors on/off (no change)
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