[Opensim-users] Turning gravity on for one object
Mike Chase
mike.chase at alternatemetaverse.com
Tue May 17 16:48:52 UTC 2011
Umm, this is completely consistent with SL. A flexible object is always
phantom and cannot be physical. Flexies are managed by the client
whereas physical prims are managed in the simulator.
If you creat a prim in SL and click on flexible path then it will be
made phantom and physical is grey-ed out.
It might be nice to have a combination like this but I think its outside
the scope of whats possible with SL compatible viewers.
Mike
On Tue, 2011-05-17 at 16:58 +0200, drwhiet at spacefriends.de wrote:
> Hi,
>
> if you are talking about making objects physical,
> i have (bad news) for you. I ran into the same issue.
>
> Currently physical objects in Opensim CAN NOT BE
> PHANTOM or FLEXIBLE
>
> I have talked about this issue with JustinCC and,
> as this behaviour is different to SL, he suggest,
> i could/should file a MANTIS on this.
>
> The 'flexible part' was just discovered by me some nights ago
> so i have not yet file a MANTIS , but i will do it withing the
> next hours (when i return home from work)
>
> There are a lot of situations where you need a object to be
> phantom or flexible AND physical. In my case my tentacle creatures
> have to be moved by a movetotarget script as it looks much better
> than the llSetpos function. Also if physical objects hit each other
> the movetotarget stops working as it can not 'make its way' through
> non phantom objects around the region.
>
> i will reply to this post when i filed the MANTIS, and please
> let me know if you where talking about physical objects
> by saying "i want gravity to effect it"
>
> best regards
> Wordfromthe Wise
>
>
> > Most of my stuff I want to remain where it is, even if that's in air. But
> > there's something I want to get knocked around when things knock into it,
> > and I want gravity to effect it. So I look at
> >
> > Built dialog
> > Features tab
> > Flexible path
> >
> > but the tickbox is dimmed: I can't tick it. Why not ?
> >
> > I can tick the 'Light' one below it and that operates as expected.
> >
> > Simon.
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
>
>
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