[Opensim-users] How to get scripts to run in Diva
Sean McNamara
smcnam at gmail.com
Mon May 16 21:32:35 UTC 2011
Hi,
On Mon, May 16, 2011 at 5:13 PM, missyfitz <7minarets at gmail.com> wrote:
> Is there anything specific that needs to be done to get scripts to run in
> OSdiva? As a test I'm trying a very basic texture animation script which I
> basically copy/pasted from my inventory in SL, and it doesn't do anything..
> It says it saves/compiles the script, but the script doesn't actually
> animate the texture. Other basic test scripts, like a prim rotation script,
> also don't work. Here is the script I'm working with:
I don't know anything about the specifics of Diva's distro, but have
you tried the most trivial script possible? Rotating a prim and
texture animations are hardly what I'd call as "basic" :)
default
{
state_entry()
{
llSay(0, "Hello World!");
}
}
If the above *does* work, then it seems that you've found some
unsupported or misbehaving script functions in the version of XEngine
shipped in diva.
If the above *doesn't* work, you probably have a misconfiguration,
maybe Diva can help you. But I'm sure it would be helpful for you to
post your OpenSim.exe console log regardless.
HTH,
Sean
>
> default
> {
> state_entry()
> {
> llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,0,0,0.0,
> 1,-0.3);
> }
> }
>
> Should be just a simple, straightforward texture anim... XEngine is enabled
> in opensim.ini:
>
> DefaultScriptEngine = "XEngine"
>
> Any reason why it wouldn't work?
>
>
>
> --
> View this message in context: http://opensim-users.2152040.n2.nabble.com/How-to-get-scripts-to-run-in-Diva-tp6370458p6370458.html
> Sent from the opensim-users mailing list archive at Nabble.com.
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