[Opensim-users] Opensim-users Digest, Vol 43, Issue 43
Teravus Ovares
teravus at gmail.com
Thu Mar 31 01:09:36 UTC 2011
The LLUDP client updates bodyrotation up to 10 times a second so..
it could be that fast if you wanted. There would probably be some
math involved.
-Teravus
On Wed, Mar 30, 2011 at 8:42 PM, Garrett Lynch <lists at asquare.org> wrote:
> Hi Teravus
>
> If you were running your sim connected to a online grid but from your own computer, how fast would a module like this be? I've seen the mono solution I've mentioned used in performance because it's faster than a Internet send and retrieve solution, would this be as fast as that?
>
> Garrett
> _________________
> Garrett at asquare.org
> http://www.asquare.org/
> http://www.asquare.org/networkresearch/
>
> On 31 Mar 2011, at 12:47 AM, Teravus Ovares <teravus at gmail.com> wrote:
>
>> If you'd like to get creative with the code you could write a region
>> module that listens for agent update packets and takes note of the
>> agent's position on the server and the agent update body rotation...
>> and write that information to a file. It's probably more difficult
>> then using LSL. "Just Sayin'"
>>
>> Teravus
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