[Opensim-users] Hovering Avatar
InuYasha Meiji
inuyasha.meiji at gmail.com
Tue Jun 7 00:51:30 UTC 2011
I asked this before, and another person told me that if I find the
answer to post it here. As it turned out I found what I was looking for
in the OpenSimdDefaults.ini.
Be careful, making the capsule to mall will cause flailing and hovering
when trying to walk or walking up the steps might be impossible. I am
hoping that eventually once the ODE is finished one day, we might be
able to walk a little closer to the ground without floating so far
above the ground, yet still walk up the steps of a normal sized build.
I use real life sizes on my grid. MY AVs are an average height of 4' 9"
on up to 6'. My steps are normal for those heights and never come up to
thier knes like in SL. Look for this is the ini file:
;girth of the avatar. Adds radius to the height also
av_capsule_radius = 0.35
; changed fom 0.37
Good luck and have fun, I wish you all the best.
-InuYasha
--
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Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Modules not yet successful
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