[Opensim-users] OS Combat HUD Update!

Tokeiito tokeiito at gmail.com
Fri Feb 18 14:14:56 UTC 2011


That sounds very promising. Cant wait to see demo.

Respectfully,

Tokeiito Imako


On Fri, Feb 18, 2011 at 4:11 PM, Jawa Lunk <jawalunk at gmail.com> wrote:
>
> Good News!
>
> As you know I've been working on developing a combat HUD for OpenSim, and
> have made much progress!
>
> Where I am with this project;
>
> - I have written a working gun script that will project bullets to targets
> - Bullets are scripted to delete themselves after being fired
> - Bullets are scripted to turn into a physical object after leaving gun
> (resolved the collide/phantom issue)
> - Bullets announce to combat meter if target was "hit"
> - If target is "missed" a random ricochet sound is played
> - If target is "hit" a hit sound is played, and points are removed from
> targets health
>
>
> Where I am going with this project;
>
> - variable damage depending on weapon used
> - develop a meter compatible HUD
> - A working "armor" system to enable body armor bonuses
> - armor damage which eventually renders armor "useless"
>
>
> I have other ideas as well, but because of time restrictions (life), I have
> to take this project on little by little...but it is looking very promising
> :D
> --
> View this message in context: http://opensim-users.2152040.n2.nabble.com/OS-Combat-HUD-Update-tp6040036p6040036.html
> Sent from the opensim-users mailing list archive at Nabble.com.
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