[Opensim-users] Combat HUD help :P
Jawa Lunk
jawalunk at gmail.com
Mon Feb 14 18:44:19 UTC 2011
OK, I've been playing with the collision and trying to get the script
working, and I discovered that when I put the scripts for the combat meter
into a prim, and attach the prim to my avatar, the prim goes "phantom"
This is a problem because phantom prims can never detect collision,
therefore, the combat meter never knows its been hit...
I tried to make the prim physical, and un-check phantom, but it turns
phantom everytime I attach it to the avatar.
Is there a way around this? Is there a way to attach a prim to an avatar
and keep it from going phantom so it can detect collision?
--
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