[Opensim-users] Combat HUD help :P
Jor3l Boa
jor3l at foravatars.com
Thu Feb 10 16:22:55 UTC 2011
Sure, and NEVER enable push, Is possible to crash avatars with NaN force
applied to them :)
2011/2/10 Caia Naxos <caia.naxos at gmail.com>
> wouldn't that depend on whether/which physics engine is enabled?
>
>
> On Thu, Feb 10, 2011 at 8:48 AM, Jor3l Boa <jor3l at foravatars.com> wrote:
>
>> DCS2 an other RPG HUDs detects collisions to show the damage, when
>> something hits your av there is a velocity, mass and other parameters that
>> can be used to cause an specific damage, also, you can use a sensor in your
>> weapon and search for avatars in range when the user fires, then send a
>> damage message to that user
>>
>> 2011/2/10 Gmail Account <jawalunk at gmail.com>
>>
>> My sons and I are building an opensim server in our home for us to play
>>> against each other on...and its up and running great...BUT, I cannot seem to
>>> get any of the gun scripts to do damage?
>>>
>>> I have turned damage on and off, tried about a dozen different gun and
>>> bullet scripts I have found, but nothing seems to work.
>>>
>>> I have searched for literally hours, trying to find information for any
>>> kind of DCS2 type combat HUD, or RPG HUD, or weapon scripts that will work
>>> on opensim.
>>>
>>> I have the latest Diva install on a windows XP system using MySQL.
>>>
>>> Any scripts help or direction would be greatly appreciated!
>>>
>>> thank you
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
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>>
>
>
> --
> Caia
>
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>
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