[Opensim-users] crowded avatars cause jumping behavior

Garmin Kawaguichi garmin.kawaguichi at magalaxie.com
Wed Dec 7 12:17:14 UTC 2011


This problem comes from the viewers, this is due to the difficulty of calculating a correct attitude of the avatar when the surface on which it rests is too irregular. The same problem exists when the avatar is standing on a field with too sharp heights, as well as some sculpties or some meshes.
Perhaps we should consider that this particular position of the legs is the translation of the expression "to come a cropper" or "to plotz" :))

GCI
  ----- Original Message ----- 
  From: Ovi Chris Rouly 
  Sent: Wednesday, December 07, 2011 4:24 AM
  Subject: [Opensim-users] crowded avatars cause jumping behavior
  Why, when a group of avatars all crowd into the corner of a room and push each other "hard," do some of the avatars pop up and 1) stand on each other's shoulders?  And, 2) why do the avatars that jumped up in this uncontrolled way have their legs bend up like "hair pins" or "paper clips?"
  Chris
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