[Opensim-users] New old error: [PHYSICS]: The scene reused a disposed PhysActor
Justin Clark-Casey
jjustincc at googlemail.com
Sat Aug 13 14:31:04 UTC 2011
Try the very latest git master (commit dcb4b2d). With Nebadon's help using git bisect, I just fixed a bug introduced on
4th July which will put things in the Flotsam asset memory cache even if it's turned off. For a region with a lot of
stuff, this would end up using a massive amount of memory, since the cache isn't very intelligent.
I encourage anybody else suffering odd issues or out of memory problems in the last month to try this too, or wait until
the next osgrid distro comes out if you're on osgrid.
On 13/08/11 08:26, InuYasha Meiji wrote:
> I looked in the Mantis and way back in 10/2010 at the end of what Iread it said fixed.
>
> Until I added this imported object and scripted it, I never seen this before. I first thought it was my old sculpties. I
> made them back when the sculpties could be 256x256. I since reloaded them into my editor and resaved them the new 64x64
> standard and the issue persist. Once this erros starts it seems that nothing works.
>
> Everything at that point sends out out of memory erros to the console. I have 8gb of ram, and a terribyte drive with
> staill another 876mb on it I use for opensim database and cahing alone. and when I bring up the task manager it tells me
> I have only used 3.40 out of 8.
>
> Any ideas anyone?
> InuYasha
>
> --
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> Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
> on Windows 7, 64-bit. Phenom 9500 2.2 ghz Quad Core, Terabyte Hard
> Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
> and MySQL 5.1.41-community edition. Modules not yet successful
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--
Justin Clark-Casey (justincc)
http://justincc.org/blog
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