[Opensim-users] OSSL NPC functions available here

Henry Wills fubat.enterprises at gmail.com
Sat Aug 13 01:07:14 UTC 2011


Thanks, Justin. This is something I will definitely be experimenting
with, then. I love a good combat RP and NPC's add a whole 'nother
level to a sim.

On 8/12/11, Justin Clark-Casey <jjustincc at googlemail.com> wrote:
> Face texture doesn't actually refer to a body's face here - it's a term used
> for the different textures contained within
> a TextureEntry.
>
> btw, Fritigern has discovered the first bug in the NPC stuff which is that
> when you load a new appearance, the old
> attachments don't go away.  Will have to fix this next week.
>
> On 12/08/11 10:07, Ai Austin wrote:
>> Good stuff Justin and Dave.
>>
>> A question on the NPC save appearance function and a comment I see in one
>> of the commits about not saving the face
>> texture along with other baked textures... it made me wonder... If a
>> Hypergrid travelling avatar is the subject of the
>> clone will the saving mechanism you now have in place work after they
>> leave the area/grid? I guess that applies to their
>> attachments as well as the face texture which is assumed to already be
>> permanent stored.
>>
>>  > When saving appearance, only save the baked textures, not the other
>>  > face textures (which are already stored permanently)
>>
>>
>>
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>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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