[Opensim-users] Edits to rezzed objects not persisting
Fleep Tuque
fleep513 at gmail.com
Tue Apr 26 15:22:58 UTC 2011
I've continued to experience this problem, too. A couple of observations:
- On texture changes, I've noticed that if I de-link the prim from the
linkset and then make the texture change by clicking the texture box and
selecting the appropriate texture file (as opposed to dragging the texture
onto the face), and then re-link to the linkset, the texture change is more
likely to be preserved upon reboot.
- Same with editing prim properties (size, rotation), if I de-link, change,
and re-link, the changes are more likely to be preserved.
- Sometimes entire linksets disappear on reboot for no explicable reason. I
build an object from scratch, link it up. Shift drag to the right so I have
items A - B - C with A as the original and C as the last shift-drag copy. B
might be gone when I reboot.
- I've taken to saving OAR files out every time I do any building, as OAR
files always seem to preserve all the changes. Unfortunately as my sim gets
more dense with stuff, saving and loading the OARS takes longer and
longer...
- I don't think it's a viewer problem since I've observed this with
Imprudence, Hippo, and the SL client.
- Chris/Fleep
Chris M. Collins (SL: Fleep Tuque)
Project Manager, UC Second Life
Second Life Ambassador, Ohio Learning Network
UCit Instructional & Research Computing
University of Cincinnati
406E Zimmer Hall
PO Box 210088
Cincinnati, OH 45221-0088
(513)556-3018
chris.collins at uc.edu
UC Second Life: http://homepages.uc.edu/secondlife
OLN Second Life: http://www.oln.org/emerging_technologies/emtech.php
On Tue, Apr 26, 2011 at 11:12 AM, missyfitz <7minarets at gmail.com> wrote:
> Having the same problem in OSdiva 0.7.0.2 with linksets exported from SL
> and
> also with linksets exported from another OS (non-diva) installation. The
> problem only happens with some linksets, not all, and manifests in 2 ways:
> a
> linkset will repeatedly snap back to a different location.. a linkset will
> repeatedly revert any texture modifications made to it.
>
> I should mention that the exports were performed with Phoenix 1.5.1 (373)
> and imported with same.
>
> I'm making it a point to watch the mySQL database and seeing the time
> change, suggesting that persistence data is being recorded/saved.. But on
> shutdown and restart of the server, the changes have not persisted.
>
> I've also noticed that it's when these imported linksets are modified in
> Imprudence, the reversions seem to occur more often.
>
> Also, if I take the linkset back to inventory using Imprudence, re-rez it
> and re-position it, wait 10+ minutes and shutdown the server, restart the
> server, log back in with Imprudence, the changes to those linksets more
> often than not do persist, but other linksets will suddenly vanish
> entirely.
>
> So for me, it seems like Phoenix is partly the problem. (I like using
> phoenix at least for the export/import and positioning because I can run 2
> copies side by side, and easily copy/paste the positioning data with the
> built-in tools in phoenix).
>
> But anyway, yes, same bug confirmed here with all kinds of variables and
> inconsistencies though.
>
> M.
>
> --
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> http://opensim-users.2152040.n2.nabble.com/Edits-to-rezzed-objects-not-persisting-tp5823772p6306141.html
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