[Opensim-users] NPC module?

bodzette Coignet bodzettecoignet at gmail.com
Fri Sep 17 06:05:33 UTC 2010


Thanks so much.


On Thu, Sep 16, 2010 at 10:35 PM, Juliana Dutra <kila01 at yahoo.com> wrote:

> On Opensim.ini add to xengine section
>
> [XEngine]
> AllowOSFunctions = true
> Allow_osNpcCreate = UUID (your uuid)
>
>
> ------------------------------
> *From:* Justin Clark-Casey <jjustincc at googlemail.com>
> *To:* opensim-users at lists.berlios.de
> *Sent:* Thu, September 16, 2010 5:47:57 PM
> *Subject:* Re: [Opensim-users] NPC module?
>
> On 16/09/10 23:23, bodzette Coignet wrote:
> > Hi Justin:
> > On your blog you have a post "passing data between a script and a region
> > module with modSendCommand()"
> >
> > Is that more or less how I would go about testing whether I can invoke
> > this code?
>
> No, you would invoke the npc via normal script commands with an os prefix,
> e.g.
>
> default
> {
>     touch_start(integer total_number)
>     {
>         key cloneKey = osNpcCreate("Scary", "Clone", <134, 194, 43>,
> llDetectedKey(0));
>     }
> }
>
> There's no real documentation of these apart from the code (in OSSL_Api.cs).
> However, they are the last four in the list at
>
>
> http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14
>
> It also looks like someone else already tried them without success.  Which
> leads me to suspect that they no longer work.
>
> http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699
>
> Remember, you will need to enable OSSL functions at a High threat level.
> Information on how to do this should be
> available via Google.
>
> >
> > On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey
> > <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
> >
> >    On 16/09/10 22:27, bodzette Coignet wrote:
> >
> >        No, I'm talking about the NPC module that's in the opensim
> >        source code
> >        found at the following location in the source tree:
> >
> >        OpenSim\Region\OptionalModules\World\NPC
> >
> >        Does *nobody* know who the original dev is that did this work?
> >
> >
> >    That module has been there for ages.  You should be able to find out
> >    who created it by looking in the git logs.
> >
> >      >From a quick code inspection, it looks like the CreateNPC method
> >    needs to be triggered to get anything to happen.  This is hooked up
> >    to the osNpcCreate() command (in the OSSL_Api.cs file).  You could
> >    try invoking this command via an in-world script - it looks like
> >    you'll need the uuid of an existing avatar to get going.  There are
> >    some other os commands there which appear to the NPC module (say,
> >    move, remove).
> >
> >    It's also very possible that this module doesn't work any more - I
> >    haven't heard of anybody trying to use it for a long time.  The only
> >    way to find out is to try it.
> >
> >    --
> >    Justin Clark-Casey (justincc)
> >    http://justincc.org
> >    http://twitter.com/justincc
> >
> >    _______________________________________________
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> >    Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de
> >
> >    https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> >
> >
> >
> > _______________________________________________
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> > Opensim-users at lists.berlios.de
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>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
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