[Opensim-users] NPC module?

diva at metaverseink.com diva at metaverseink.com
Thu Sep 16 23:49:56 UTC 2010


bodzette,

Trying to do this by email is very ineffective. Jump in to the IRC, one 
of these days.

But yes, this is what I meant by needing someone's love, and these 
struggles are just the beginning... wait until you have it running... 
you'll come to the conclusion that the model is not practical and NPCs 
in OpenSim need to be redesigned. I have worked extensively with 
server-side bots, and my conclusion is that what we have is too 
complicated.

Your assumptions that there is no interest on this from the developers 
is incorrect. We just don't have time considering all other things that 
we have going on. The redesign of NPCs is not a trivial task. So please 
jump in and lead that -- your contributions will be much appreciated.


bodzette Coignet wrote:
> Hi Justin:
> On your blog you have a post "passing data between a script and a region 
> module with modSendCommand()"
> 
> Is that more or less how I would go about testing whether I can invoke 
> this code?
> 
> On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey 
> <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
> 
>     On 16/09/10 22:27, bodzette Coignet wrote:
> 
>         No, I'm talking about the NPC module that's in the opensim
>         source code
>         found at the following location in the source tree:
> 
>         OpenSim\Region\OptionalModules\World\NPC
> 
>         Does *nobody* know who the original dev is that did this work?
> 
> 
>     That module has been there for ages.  You should be able to find out
>     who created it by looking in the git logs.
> 
>      >From a quick code inspection, it looks like the CreateNPC method
>     needs to be triggered to get anything to happen.  This is hooked up
>     to the osNpcCreate() command (in the OSSL_Api.cs file).  You could
>     try invoking this command via an in-world script - it looks like
>     you'll need the uuid of an existing avatar to get going.  There are
>     some other os commands there which appear to the NPC module (say,
>     move, remove).
> 
>     It's also very possible that this module doesn't work any more - I
>     haven't heard of anybody trying to use it for a long time.  The only
>     way to find out is to try it.
> 
>     -- 
>     Justin Clark-Casey (justincc)
>     http://justincc.org
>     http://twitter.com/justincc
> 
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