[Opensim-users] NPC module?

bodzette Coignet bodzettecoignet at gmail.com
Thu Sep 16 22:23:29 UTC 2010


Hi Justin:
On your blog you have a post "passing data between a script and a region
module with modSendCommand()"

Is that more or less how I would go about testing whether I can invoke this
code?

On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> On 16/09/10 22:27, bodzette Coignet wrote:
>
>> No, I'm talking about the NPC module that's in the opensim source code
>> found at the following location in the source tree:
>>
>> OpenSim\Region\OptionalModules\World\NPC
>>
>> Does *nobody* know who the original dev is that did this work?
>>
>
> That module has been there for ages.  You should be able to find out who
> created it by looking in the git logs.
>
> From a quick code inspection, it looks like the CreateNPC method needs to
> be triggered to get anything to happen.  This is hooked up to the
> osNpcCreate() command (in the OSSL_Api.cs file).  You could try invoking
> this command via an in-world script - it looks like you'll need the uuid of
> an existing avatar to get going.  There are some other os commands there
> which appear to the NPC module (say, move, remove).
>
> It's also very possible that this module doesn't work any more - I haven't
> heard of anybody trying to use it for a long time.  The only way to find out
> is to try it.
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
>
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