[Opensim-users] 0.7.X and llSitTarget offset

Chris mewtwo0641 at cox.net
Thu Sep 2 05:47:29 UTC 2010


  Yep, I filed a Mantis report on it. Here is the link to it 
http://opensimulator.org/mantis/view.php?id=5015

Thank you =)

On 9/2/2010 12:40 AM, Karen Palen wrote:
> This sounds like it deserves a Mantis report!
>
> A report is no guarantee that it will be fixed, but at least it lets 
> everyone know that there is an issue!
>
> Who knows, someone might already have found a fix!
>
> Karen
>
> On Wed, Sep 1, 2010 at 10:26 PM, Chris <mewtwo0641 at cox.net 
> <mailto:mewtwo0641 at cox.net>> wrote:
>
>     I've created an IAR with an example animation  that I made along
>     with a small pose ball script. It consists of 2 prims, one is the
>     pose ball, and the other is just a flat prim to make it easier to
>     tell the difference in height between OS versions.
>
>     Once loaded to OS it should create folder named Animation Offset
>     Test in My Inventory. Rez and unlink the two prims and sit on the
>     pose ball, reposition the ball for your avatar height until it
>     looks like you're sitting on the flat prim properly, stand, and
>     then relink. Try the pose ball on 0.6.9 and 0.7.X (r/12794 or
>     higher) You might need to recompile and then reset the pose script
>     for it to work properly.
>
>     On 0.7.X you should notice a difference in height offset.
>     (internally in the script I set it to llSitTarget(<0.0, 0.0,
>     -0.1>, ZERO_ROTATION); ) It seems to be behaving as if the offset
>     were set to about -0.05 rather than -0.1 as I intended for it to
>     be. This will happen no matter what offset I set it to, it seems
>     to shave off, or add depending on if positive or negative, about
>     0.05 m.
>
>     This happens no matter what animation I use and also regardless of
>     what scripts I use. (I've tried the open source MLP, Some various
>     open source simple pose ball scripts I've found on SL, nPose, and
>     I even scripted a pose ball script myself with the same results).
>
>     This was tested on Windows XP (32-Bit), .NET, with MySQL database
>     setup.
>
>     Link to IAR: http://www.mediafire.com/?oz2c16hx35zvfk8
>
>
>     On 8/29/2010 9:28 PM, Chris wrote:
>>     Hi, I have a picture example of a simple pose script and
>>     animation here showing the differences between 0.6.9 and 0.7.X
>>     (Gits 12794 and up):
>>
>>     http://a.imageshack.us/img14/5198/os06907xsmall.jpg
>>
>>     Avatar sits higher up off the chair (with no changes to script or
>>     prim positioning) on 0.7.X Latest than does on 0.6.9 (and 0.7.X
>>     r/12784 and below)
>>
>>     I'll need to set up 0.7.X again along with a database for testing
>>     if you need an IAR from both versions or something for testing :)
>>     Let me know.
>>
>>     On 8/29/2010 8:42 PM, Jor3l Boa wrote:
>>>     Hi there, provide a example to test
>>>
>>>     2010/8/29 Chris <mewtwo0641 at cox.net <mailto:mewtwo0641 at cox.net>>
>>>
>>>         Hi, I was just wondering if anyone knew anything about this.
>>>         I am plan to fix my scripts and objects to compensate for it
>>>         if this is as intended; but I want to be sure as to whether
>>>         if this is as intended or if it's a bug (or possibly a
>>>         misconfiguration on my part) before I do so :)
>>>
>>>         This is noticed while running OS on Windows XP 32-Bit
>>>
>>>         Thank you!
>>>
>>>
>>>         On 8/26/2010 8:15 PM, Chris wrote:
>>>
>>>             I've come across another oddity with OS 0.7.X series.
>>>             Scripts that use llSitTarget and animations together
>>>             (such as pose balls) now have their Z axis offsets a bit
>>>             'off' . Since Git r/12785 there has been a small gap
>>>             introduced in the offset by approximately 0.03 -  0.05 M.
>>>
>>>             I went through all the git revisions on this page
>>>             http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802
>>>             <http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802>
>>>             one by one trying to find where this weirdness started
>>>             in hopes of correcting it if it was something simple,
>>>             but by the time I reached r/12785 the server keeps
>>>             crashing for the next few revisions (probably due to
>>>             MySQL migration code?).
>>>
>>>             Once I reached a revision that would compile and run
>>>             properly is where I noticed that this started. Between
>>>             r/12785 and r/12793 is when this first started appearing
>>>             (can't tell exactly which one because the server crashes
>>>             when trying to run these revisions but I got r/12794 to
>>>             compile and run properly) and has been that way up to
>>>             and including the most current revision.  I verified
>>>             that r/12784 and below do not exhibit this behavior.
>>>
>>>             --------------------------------------------------------------------------------------------------------------------------------------
>>>
>>>             If above is a bit TL;DR :)
>>>
>>>             r/12784 and below - No issue
>>>             r/12785 thru 12793 - Can't tell because server crashes
>>>             on run with these revisions
>>>             r/12794 and above - Issue appears
>>>
>>>             Was this done intentionally or is it such a small glitch
>>>             that it hasn't been really noticed?
>>>
>>>             I included a side by side comparison screen shot of my
>>>             observations here:
>>>             http://a.imageshack.us/img14/5198/os06907xsmall.jpg
>>>
>>>
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