[Opensim-users] Prim to Mesh Converter script or tool?
bodzette Coignet
bodzettecoignet at gmail.com
Thu Oct 14 23:56:00 UTC 2010
Hi Hiro,
I think maybe you misunderstood me. What I'm saying is that the user creates
a linkset in-world using standard SL/Opensim prims (I'm NOT saying that they
use blender or any other external tool I'm saying IN-WORLD)
then once they have created the linkset they run some script or tool that
converts the in-world linkset to mesh in-world or collada for export.
It doesn't exist right now but it should.
On Thu, Oct 14, 2010 at 5:35 PM, James Stallings II <
james.stallings at gmail.com> wrote:
> In a word, blender and the blender to sculpt conversion tools out there.
> Your workflow will differ slightly, in that I think you will need to export
> to collada, but the simple answer is blender.
>
> Cheers
> James/Hiro
> SimHost.com
>
>
> On Thu, Oct 14, 2010 at 5:51 PM, bodzette Coignet <
> bodzettecoignet at gmail.com> wrote:
>
>> Before mesh import was available (even in beta) it wasn't possible
>> (obviously) to bring mesh in to SL.
>> Some enterprising individuals tried to make mesh to prim converters but
>> due to the complex mathematics it wasn't at all easy to do.
>>
>> Flipping that on it's head, however, it should be trivial (mathematically
>> speaking) to do the opposite which is convert a prim linkset into a mesh.
>>
>> The upside of that is that it would enable in-world creation of meshes
>> with the very easy to use in world tools.
>> _______________________________________________
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>>
>
>
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