Hi Hiro,<div><br></div><div>I think maybe you misunderstood me. What I'm saying is that the user creates a linkset in-world using standard SL/Opensim prims (I'm NOT saying that they use blender or any other external tool I'm saying IN-WORLD)</div>
<div>then once they have created the linkset they run some script or tool that converts the in-world linkset to mesh in-world or collada for export.</div><div><br></div><div>It doesn't exist right now but it should.</div>
<div><br><div class="gmail_quote">On Thu, Oct 14, 2010 at 5:35 PM, James Stallings II <span dir="ltr"><<a href="mailto:james.stallings@gmail.com">james.stallings@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
In a word, blender and the blender to sculpt conversion tools out there. Your workflow will differ slightly, in that I think you will need to export to collada, but the simple answer is blender.<div><br></div><div>Cheers</div>
<div>James/Hiro</div><div>SimHost.com</div><div><br><br><div class="gmail_quote"><div><div></div><div class="h5">On Thu, Oct 14, 2010 at 5:51 PM, bodzette Coignet <span dir="ltr"><<a href="mailto:bodzettecoignet@gmail.com" target="_blank">bodzettecoignet@gmail.com</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div></div><div class="h5">Before mesh import was available (even in beta) it wasn't possible (obviously) to bring mesh in to SL.<br>
Some enterprising individuals tried to make mesh to prim converters but
due to the complex mathematics it wasn't at all easy to do.<br>
<br>
Flipping that on it's head, however, it should be trivial
(mathematically speaking) to do the opposite which is convert a prim
linkset into a mesh.<br>
<br>
The upside of that is that it would enable in-world creation of meshes with the very easy to use in world tools.
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