[Opensim-users] Converting the Carnegie Mellon Animations?

Master_Mirage mirage123 at verizon.net
Wed Mar 10 15:50:02 UTC 2010



Karen Palen wrote:
> 
> I think you are correct, but this is derived from the Poser skeletons
> which
> also use the hip as the anchor point. Just from memory there are some
> other
> differences in the "standard" skeletons in the way certain "bones" are
> handled.
> 
> THe DAZ Millenium figures use a more complex skeleton which includes
> "buttocks". This makes for more realistic walks, but this skeleton also is
> not carried over into SL/OS. In this case the "buttocks" can usually be
> dropped with minimal effect.
> 
> This is why Poser BVH files work well with SL and OS!
> 
> Karen
> 
> 
I allways woundered why the skeleton dosent have more of the bones in the
1st place. Is there some big problem or reasion why sl/opensim is?


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