[Opensim-users] Hypergrid 1.5 jumps over 6K reproducible

Jeroen van Veen j.veenvan at gmail.com
Wed Jun 30 12:24:59 UTC 2010


i thought it would have been fixed in snowglobe/sl viewer 2, because it uses  
maps with potentially bigger ranges(the s3 map), but same problem there. Maybe 
ask the imprudence people for a fix :-)

Jeroen

On Wednesday 30 June 2010 11:21:25 Diva Canto wrote:
> Clarification:
> 
> The 4096-limit bug has nothing to do with the Hypergrid. You bump into
> this same limitation by having two regions on the same grid that are
> separated by more than 4096 map cells in either axis. So, for testing if
> viewers have fixed this or not, simply have two regions, one at
> 1000,1000 and the other at, say 7000,7000. If you can TP between the 2,
> and things look normal upon arrival, then the bug is fixed in that
> viewer. Let me know when that happens.
> 
> The reason why this bug got highlighted in HG TPs is that in the HG
> people don't have any control over the absolute coordinates where other
> grids place the regions; specifically, OSGrid is placed around 10,000
> whereas standalones, by default, are placed around 1000.(Whereas within
> one grid operators usually place the regions very close, and those long
> jumps simply don't exist.) In order to avoid a series of issue reports
> of the kind "TPs not working in HG -- nothing rezzes upon arrival", I
> added that check to prevent those long jumps in HG TPs.
> 
> As soon as someone confirms that viewers have fixed this, I will remove
> the check in HG TPs.
> 
> On 6/30/2010 12:25 AM, Jeroen van Veen wrote:
> > That's good news. How about teleporting locally to really large 100K+
> > regions? This always returns "Region doesn't exist anymore'. It works
> > normally when logging in to the region.
> > 
> > kind regards,
> > 
> > Jeroen
> > 
> > On Wednesday 30 June 2010 07:49:15 Dolma Dollinger wrote:
> >> Well I solved one problem but got another.
> >> The Imprudence Developers withdrew the patch
> >> https://jira.secondlife.com/browse/SVC-2941 in Imprudence 1.3.0,
> >> because that solves a problem with prims only partly rezzing an a
> >> Hypergrid jump (http://redmine.imprudenceviewer.org/issues/239)
> >> Imprudence 1.2.2 still had the patch.
> >> So I used imprudence 1.2.2. And that worked! I teleported back over 6K
> >> to my home grid, arrived at a normal spot with normal camera
> >> orientation.
> >> Only on every Hypergrid Teleport I had the partly rezzing problem.
> >> So it seems to me we can be close to a working long range Hypergrid
> >> Teleport
> >> 
> >> On Tue, Jun 29, 2010 at 4:55 PM, Bob Wellman<bob.wellman at hotmail.co.uk>
> > 
> > wrote:
> >>> Diva
> >>> 
> >>> What we seem to have, with this 4096 jump issue, is an impasse. Some
> >>> viewers actually put possible a fix into thier code for this some time
> >>> ago, but were unable to test it because of the server side constraint.
> >>> The server constraint wont be removed until at least one viewer has it
> >>> working. So no testing/progress is possible.
> >>> 
> >>> Could I suggest that an opensim.ini setting be added so this constraint
> >>> can be varied for viewer testing purposes. Something like below would
> >>> seem good to me.
> >>> 
> >>> JumpDistanceLimit = 4096
> >>> 
> >>> This would allow most grid operators to keep their grids safe, whilst
> >>> also allowing others to test viewer jump distance fixes.
> >>> 
> >>> PS. Its hard to find 2 regions that far apart in SL (easy in OS) so
> >>> testing must happen in OS I think.
> >>> 
> >>>> Date: Tue, 29 Jun 2010 04:45:31 -0700
> >>>> From: diva at metaverseink.com
> >>>> To: opensim-users at lists.berlios.de
> >>>> Subject: Re: [Opensim-users] Hypergrid 1.5 jumps over 6K reproducible
> >>>> 
> >>>> Dolma,
> >>>> 
> >>>> What you are describing is exactly the situation of the 4096 bug. We
> >>>> could always teleport; things just don't rez and the viewer generally
> >>>> seems confused. It looks like it hasn't been fixed in that viewer.
> >>>> https://jira.secondlife.com/browse/SVC-2941
> >>>> 
> >>>> I'm leaving the constraint in the code until at least one viewer fixes
> >>>> this.
> >>>> 
> >>>> Crista
> >>>> 
> >>>> On 6/28/2010 8:48 PM, Dolma Dollinger wrote:
> >>>>> I cant hyperjump directly to Openvue directly (from 7000,7000 to
> >>>>> 1000,1000)
> >>>>> 
> >>>>> In Hypergridlinker.cs there is a snippet of code that checks for it
> >>>>> 
> >>>>> if (!Check4096(handle, out x, out y))
> >>>>> {
> >>>>> RemoveHyperlinkRegion(regInfo.RegionID);
> >>>>> reason = "Region is too far (" + x + ", " + y + ")";
> >>>>> m_log.Info("[HYPERGRID LINKER]: Unable to link, region
> >>>>> is too far (" + x + ", " + y + ")");
> >>>>> return false;
> >>>>> }
> >>>>> 
> >>>>> 
> >>>>> However I can hyperjump to dev.germangrid.de:8002 (at 4000,4000) and
> >>>>> then to virtual.aiai.ed.ac.uk:8002:openvue
> >>>>> 
> >>>>> Then I can teleport home.
> >>>>> 
> >>>>> I arrive with my camera fixed and centered at (0,0,0), My avatar isnt
> >>>>> displayed, but I can move it around and even teleport within my grid.
> >>>>> the sim I teleported too isnt displayed, but all other sims in my
> >>>>> metagrid are.
> >>>>> No prims rezz however.
> >>>>> Seems the client missed some messages to build up the scene
> >>>>> _______________________________________________
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> >>>> 
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