[Opensim-users] Load Testing OpenSim

Jor3l Boa jor3l at foravatars.com
Tue Jun 22 17:03:23 UTC 2010


We also need a pre defined region with  textures, objects (physical/non) and
scripts running (just like a normal scenario), a 'default' oar will work I
think

2010/6/22 Dirk Krause <dirk.krause at pixelpark.com>

> yes, this absolutely is one way to go.
>
> we successfully experimented with
> - ec2 linux instances sporting the hippo viewer
> - streaming the hippo window output as a .flv source
> - emulating keystrokes to the hippo viewer to move the avatar
>
> all in all this makes a fully qualified client that hits the OpenSimulator
> as hard as a real client does, still it is scriptable in a limited way. and
> it would be perfectly scalable via the cloud.
>
> -- Dirk
>
>
> -----Ursprüngliche Nachricht-----
> Von: opensim-users-bounces at lists.berlios.de [mailto:
> opensim-users-bounces at lists.berlios.de] Im Auftrag von peter host
> Gesendet: Dienstag, 22. Juni 2010 12:30
> An: opensim-users at lists.berlios.de
> Betreff: Re: [Opensim-users] Load Testing OpenSim
>
> I haven't much dug into that, but it seems to me that a scalable cloud
> infra should be perfect for what you describe : large numbers of
> clients for a limited time, *real* different ips,...
> 1 loader script piloting 'on the fly' created ec2/whaterver client
> instances, only for the time they're needed. Even for large load
> tests, the overall cost should noy go beyond a few dollars.
>
> > Testing the load of a large number of clients requires a lot of
> infrastructure -- multiple client systems and a lot of networking. That
> makes stress testing difficult to set up and to create a portable, automated
> stress tester.
> >
> > -- mb
> >
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