[Opensim-users] OpenSim 0.6.9 Crashing

Clive Gould cliveg at gmail.com
Tue Jun 8 10:58:34 UTC 2010


Hi

We're currently evaluating OpenSim with a group of National Diploma
(17-18 year old) students as part of assessed coursework on a
Developing Computer Games unit.

I've just upgraded to OpenSim 0.6.9 and the simulator has crashed
three times in the last 24 hours.

The main cause of crashing we suspect is (as it was with 0.6.8)
avatars or objects going outside the 2x2 megaregion boundaries.

Is there anything that can be done about this?

Thanks very much

Clive


I append a excerpt from the console when the simulator crashed. We
suspect this may have been bullets from a revolver script going off
sim.

16:05:08 - [PRIM INVENTORY]: Update with item Shuriken requested of
prim 1513794341 for Rick Astley
16:05:45 - [HGScene]: RezObject
itemID=1f188729-5c0c-4824-8276-04ab00212947
fromTaskID=00000000-0000-0000-0000-000000000000
16:05:45 - [HG INVENTORY CONNECTOR]: GetItem
1f188729-5c0c-4824-8276-04ab00212947 for user
56f4e8b2-a722-1a5f-b9ba-d5b8aadfa38e
16:05:45 - [HGScene]: user's asset server is the local region's asset server
16:05:45 - [HG INVENTORY CONNECTOR]: GetItem
1f188729-5c0c-4824-8276-04ab00212947 for user
56f4e8b2-a722-1a5f-b9ba-d5b8aadfa38e
16:05:52 - [XEngine]: Loaded script Shuriken.New Script, script UUID
12866316-307b-45b2-b928-90e9c21220a2, prim UUID
1019aa4b-6228-4a8a-8e55-1e06ab504656 @ <63.9063, 81.05708, 20.32193>
16:06:02 - [SCENE]: Storing Shuriken,
84a31b18-f9a6-4867-a6e3-900eb7761336 in Rookery_SW
16:06:03 - [SIT]: Client requested Sit Position: <0.1941834,
0.007125855, -0.09695245>
16:06:03 - StandupCode Executed
Region (root) # `Stacktrace:

 at (wrapper managed-to-native) Ode.NET.d.BodyAddForce
(intptr,single,single,single) <0x00004>
 at (wrapper managed-to-native) Ode.NET.d.BodyAddForce
(intptr,single,single,single) <0xffffffff>
 at OpenSim.Region.Physics.OdePlugin.OdeCharacter.doForce
(OpenMetaverse.Vector3) <0x0003d>
 at OpenSim.Region.Physics.OdePlugin.OdeCharacter.AddForce
(OpenMetaverse.Vector3,bool) <0x000a6>
 at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject
(string,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,int)
<0x00c2e>
 at (wrapper remoting-invoke-with-check)
OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject
(string,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,int)
<0xffffffff>
 at (wrapper xdomain-dispatch)
OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject
(object,byte[]&,byte[]&,string,int) <0xffffffff>



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