[Opensim-users] Walk / Run Animations - Free Replacements for the Defaults
Karen Palen
karen_palen at yahoo.com
Sat Jan 16 11:04:29 UTC 2010
Thank you!
One more piece to the puzzle!
Karen
--- On Sat, 1/16/10, Russ McClay <mcclay at taolodge.com> wrote:
> From: Russ McClay <mcclay at taolodge.com>
> Subject: [Opensim-users] Walk / Run Animations - Free Replacements for the Defaults
> To: opensim-users at lists.berlios.de
> Date: Saturday, January 16, 2010, 3:59 AM
>
> I'm enjoying my stand-alone OpenSim.
>
> Things have come a long way since the
> last time I tried (couple of years ago).
>
> First thing I needed when I got in was
> a replacment for the default walk and run
> animations. I wasn't able to find any suitable
> BVH files on the net so I made my own animations
> in Poser.
>
> I have some experience with simple animations
> but these are my first run and walk animations.
> The feet are a little close in walk mode and a
> little spread apart in run mode, but overall
> they serve as decent replacements until
> I find or make something better.
>
> They seem to work OK for standard male or
> female avatars.
>
> So I'm offering these to the community free,
> open source. The BVH files are text files so
> feel free to play with them.
>
> How to Use:
>
> Just upload the bvh files as animations.
>
> + In the dialog, set Priority to 4.
> + Loop is checked. In 0.0 / Out 100.0
> + The rest leave as default.
>
> Right click on the animation in Inventory
> and copy AssetUUID to clipboard.
>
> Open avataranimations.xml (in the data
> directory) and replace the default IDs by
> pasting over with the uploaded animation IDs.
>
> Restart the OpenSim.
>
> http://dl.dropbox.com/u/2436157/walk_run_-_bvh_animations_for_second_life.zip
>
> -r
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