[Opensim-users] Sounds do not work under Windows OpenSim server

Spacefriends drwhiet at spacefriends.de
Fri Feb 26 20:52:03 UTC 2010


And the same Sounds Play on Linux that do Not Play on Windows ? I  
noticed that i have to boost up Sounds for opensim although they  
"Sound loud" in the goldwave editor but very Silent on opensim ??

Best regards

Am 26.02.2010 um 18:18 schrieb Chris Kennedy <mewtwo0641 at cox.net>:

> No, I'm not running a mega-region. These are just standard sized  
> regions; running 6 of them in a 2x3 array.
>
> On 2/26/2010 9:13 AM, diva at metaverseink.com wrote:
>> Is this on a mega-region? In mega-regions you need to go to the SW- 
>> most region and enable sounds to go beyond the borders.
>>
>> Chris Kennedy wrote:
>>> I have tried it with the volume set at 1.0 as well with no luck,  
>>> and I've also got my avatar right next to the sound source with my  
>>> camera zoomed to the sound source as close as I can possibly get  
>>> to it and still can't hear anything from it. I've checked my  
>>> volume controls in both SL and the volume controls in my OS and  
>>> they are up as high as they can go. Nothing is muted either.  
>>> Speakers are on of course :)
>>>
>>> Thanks for the quick response
>>>
>>> On 2/26/2010 6:59 AM, Spacefriends wrote:
>>>> I am on Windows As well and all Sounds Play well from Script or  
>>>> inventory . Ehen playing from inventory make surr your Cam  
>>>> Position is Not dar Away from your Avatar and the 25.0 is  
>>>> wrong .. Can only be 1.0 max mayby this is à Problem As well
>>>>
>>>> Best regards
>>>> Wordfromthe Wise
>>>>
>>>> Am 26.02.2010 um 12:52 schrieb Chris Kennedy <mewtwo0641 at cox.net>:
>>>>
>>>>> I have found out that when calling sounds via LSL using  
>>>>> llPlaySound, llTriggerSound, etc. under the Windows version of  
>>>>> OpenSim the sounds refuse to play at all. If I were to play the  
>>>>> sound from my inventory; sometimes they play fine and other  
>>>>> times they won't play at all.
>>>>>
>>>>> When I run the server on Linux; the sounds play fine whether  
>>>>> it's coming from an LSL script or played out of inventory.
>>>>>
>>>>> Here's a sample of the LSL code I'm using to trigger the sounds:
>>>>>
>>>>> default
>>>>> {
>>>>>   state_entry()
>>>>>   {
>>>>>       llOwnerSay("Click to play sound");
>>>>>   }
>>>>>   touch_start(integer x)
>>>>>   {
>>>>>       llPlaySound("testsound",25.0);
>>>>>    }
>>>>> }
>>>>>
>>>>> This works fine on Linux but not on Windows
>>>>>
>>>>> Windows 7 32-bit
>>>>> Ubuntu Karmic 9.10 32-bit
>>>>>
>>>>> Does anyone know why this may be?
>>>>> _______________________________________________
>>>>> Opensim-users mailing list
>>>>> Opensim-users at lists.berlios.de
>>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
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