[Opensim-users] Sounds do not work under Windows OpenSim server
Spacefriends
drwhiet at spacefriends.de
Fri Feb 26 20:52:03 UTC 2010
And the same Sounds Play on Linux that do Not Play on Windows ? I
noticed that i have to boost up Sounds for opensim although they
"Sound loud" in the goldwave editor but very Silent on opensim ??
Best regards
Am 26.02.2010 um 18:18 schrieb Chris Kennedy <mewtwo0641 at cox.net>:
> No, I'm not running a mega-region. These are just standard sized
> regions; running 6 of them in a 2x3 array.
>
> On 2/26/2010 9:13 AM, diva at metaverseink.com wrote:
>> Is this on a mega-region? In mega-regions you need to go to the SW-
>> most region and enable sounds to go beyond the borders.
>>
>> Chris Kennedy wrote:
>>> I have tried it with the volume set at 1.0 as well with no luck,
>>> and I've also got my avatar right next to the sound source with my
>>> camera zoomed to the sound source as close as I can possibly get
>>> to it and still can't hear anything from it. I've checked my
>>> volume controls in both SL and the volume controls in my OS and
>>> they are up as high as they can go. Nothing is muted either.
>>> Speakers are on of course :)
>>>
>>> Thanks for the quick response
>>>
>>> On 2/26/2010 6:59 AM, Spacefriends wrote:
>>>> I am on Windows As well and all Sounds Play well from Script or
>>>> inventory . Ehen playing from inventory make surr your Cam
>>>> Position is Not dar Away from your Avatar and the 25.0 is
>>>> wrong .. Can only be 1.0 max mayby this is à Problem As well
>>>>
>>>> Best regards
>>>> Wordfromthe Wise
>>>>
>>>> Am 26.02.2010 um 12:52 schrieb Chris Kennedy <mewtwo0641 at cox.net>:
>>>>
>>>>> I have found out that when calling sounds via LSL using
>>>>> llPlaySound, llTriggerSound, etc. under the Windows version of
>>>>> OpenSim the sounds refuse to play at all. If I were to play the
>>>>> sound from my inventory; sometimes they play fine and other
>>>>> times they won't play at all.
>>>>>
>>>>> When I run the server on Linux; the sounds play fine whether
>>>>> it's coming from an LSL script or played out of inventory.
>>>>>
>>>>> Here's a sample of the LSL code I'm using to trigger the sounds:
>>>>>
>>>>> default
>>>>> {
>>>>> state_entry()
>>>>> {
>>>>> llOwnerSay("Click to play sound");
>>>>> }
>>>>> touch_start(integer x)
>>>>> {
>>>>> llPlaySound("testsound",25.0);
>>>>> }
>>>>> }
>>>>>
>>>>> This works fine on Linux but not on Windows
>>>>>
>>>>> Windows 7 32-bit
>>>>> Ubuntu Karmic 9.10 32-bit
>>>>>
>>>>> Does anyone know why this may be?
>>>>> _______________________________________________
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>>>>> Opensim-users at lists.berlios.de
>>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
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