[Opensim-users] Sounds do not work under Windows OpenSim server

Spacefriends drwhiet at spacefriends.de
Fri Feb 26 12:59:16 UTC 2010


I am on Windows As well and all Sounds Play well from Script or  
inventory . Ehen playing from inventory make surr your Cam Position is  
Not dar Away from your Avatar and the 25.0 is wrong .. Can only be 1.0  
max mayby this is à Problem As well

Best regards
Wordfromthe Wise

Am 26.02.2010 um 12:52 schrieb Chris Kennedy <mewtwo0641 at cox.net>:

> I have found out that when calling sounds via LSL using llPlaySound,  
> llTriggerSound, etc. under the Windows version of OpenSim the sounds  
> refuse to play at all. If I were to play the sound from my  
> inventory; sometimes they play fine and other times they won't play  
> at all.
>
> When I run the server on Linux; the sounds play fine whether it's  
> coming from an LSL script or played out of inventory.
>
> Here's a sample of the LSL code I'm using to trigger the sounds:
>
> default
> {
>    state_entry()
>    {
>        llOwnerSay("Click to play sound");
>    }
>    touch_start(integer x)
>    {
>        llPlaySound("testsound",25.0);
>     }
> }
>
> This works fine on Linux but not on Windows
>
> Windows 7 32-bit
> Ubuntu Karmic 9.10 32-bit
>
> Does anyone know why this may be?
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