[Opensim-users] Problem with sculpties was Re: Speaking of Content Theft, How About Our Own Backyard?

Karen Palen karen_palen at yahoo.com
Fri Feb 26 06:31:19 UTC 2010


You should be aware that most of this discussion has now moved to John's website:

http://johnmieske.org

I expect that we will post a report here once we have something of substance to report.

Meanwhile anyone interested should register there to join in!

Karen

--- On Thu, 2/25/10, Len Brown <lenwbrown at gmail.com> wrote:

> From: Len Brown <lenwbrown at gmail.com>
> Subject: Re: [Opensim-users] Problem with sculpties was Re: Speaking of Content Theft, How About Our Own Backyard?
> To: opensim-users at lists.berlios.de
> Date: Thursday, February 25, 2010, 10:54 PM
> Agreed, and thank you John.
> 
> James,
> 
>      If I am that annoying to those who do not wish to
> involve themselves in "open" OpenSim-related
> discussions then I highly advise you to set your preferences
> to ignore or block me.  Problem solved, no?
> 
> 
> 
> On Thu, Feb 25, 2010 at 10:07 AM,
> John Mieske <johnmieske at gmail.com>
> wrote:
> 
> Did I miss something here ?  This group IS for this reason
> to work out problems with OpenSim in general. Sometimes
> thoughts and ideas are made from the back and forth
> conversations. And over time it helps those who had no clue
> to understand and learn more. So not sure what your speaking
> about ??
> 
> 
> John
> 
> On Thu, Feb 25, 2010 at 9:01 AM,
> James Stallings II <james.stallings at gmail.com>
> wrote:
> 
> 
> Here's a suggestion:
> How about taking these marathon email threads to
> a private CC list?
> Signed - tired of my alerts going off every ten
> minutes for the last 18 hours
> 
> 
> 
> 
> On Thu, Feb 25, 2010 at 8:00 AM,
> Len Brown <lenwbrown at gmail.com>
> wrote:
> 
> 
> 
> I think I finally broke free of my SL addiction through
> OS.  Then again, once I was finally able to migrate all my
> work into OS that helped immeasurably.
> 
> When Zindra opened up I teamed up with one of the so-called
> land sharks to purchase a full region, then I took 16,384m2
> in the precise center of the region as my own and he sold
> off the rest in 12 4,096m2 parcels.
> 
> 
> 
> 
> 
> I devoted myself to that land area for a long time, mainly
> because it was 1/4 sim so it cost "just" $75 a
> month in tier.  But also because its precise center was
> 128,128 which aided me in many of my designs.  As mentioned
> before, I'm fairly maths-dependent on much of my day to
> day reasoning and so using a starting point for everything I
> built at 128,128,128 XYZ coords made my virtual life easier
> to deal with.
> 
> 
> 
> 
> 
> Now with OS I find it more and more difficult to justify
> paying $75 a month for 1/4 of a sim, especially since I can
> now create an unlimited number of sims for nothing..  I can
> only hope that eventually OS will have as slick and
> intuitive avatar control as Second Life now has.  That is
> the one thing that still daws me to SL.  Being able to walk
> about and move freely with so much control is a good feeling
> compared to my clumsy and "thrashing" control in
> OS.  And walking up stairs will be a joyous occasion in
> OpenSim when I no longer have to use invisible ramps to
> avoid constant tripping and squatting when going up them. 
> :)
> 
> 
> 
> 
> 
> On Thu, Feb 25, 2010 at 6:54 AM,
> John Mieske <johnmieske at gmail.com>
> wrote:
> 
> 
> 
> 
> You know I would have to agree with you both. I don't
> care for sculpties except for a couple things. However the
> reason lately I have been forced to use sculpties for more
> and more items is because of the higher and higher land
> prices to lower and lower prims to that land ratios. So
> people in SL are being forced to find whatever they can to
> cut down costs and still get enough prims. SL is crazy
> expensive, which is one reason I hated SL lately.. 
> 
> 
> 
> 
> 
> John
> 
> On Thu, Feb 25, 2010 at 1:59 AM,
> Len Brown <lenwbrown at gmail.com>
> wrote:
> 
> 
> 
> 
> 
> If you want a real gauge of my seriousness and devotion to
> Prim Evangelism, my avatar in Second Life and now in
> OpenSim'OSGrid is a single solitary floating prim - a
> little wooden box drifting about on the breeze or bouncing
> happily along the ground when not flying.
> 
> 
> 
> 
> 
> 
> 
> 
> My profile says it all, thusly "I refuse to think
> outside the box."
> 
> My alt avie is Sculpt Nazi on OSGrid.  My slogan -
> "No sculpt for you!" like the Soup Nazi on
> Seinfeld.  :)
> 
> :)
> 
> 
> 
> 
> 
> 
> 
> On Wed, Feb 24, 2010 at 11:14 PM,
> Karen Palen <karen_palen at yahoo.com>
> wrote:
> 
> > "I'm not God,
> but I play one in OpenSim."
> 
> 
> 
> I love it - don't we all do that though? LOL
> 
> 
> 
> To me, one of the problems with the Linden Labs
> architecture is that everything is so very much dependant on
> the viewer. It certainly makes sense from a server/client
> perspective, but from a simulation perspective it sucks! The
> rendering inconsistencies are only one of the problems.
> Sigh.
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> I first ran across "sculpties" as NURBS, either
> on Poser or 3DS Max. They make a lot more sense with that
> implementation! In essence they were intended to model
> organic type structures which are inherently
> "squishy" in nature. They do that job very well,
> and even the strange morphs due to viewer problems do not
> violate the believability in an "organic" type of
> object like a pillow.
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> I agree that the SL "sculpties" have been sadly
> mis-used as a short cut to produce complex shapes of all
> kinds.
> 
> 
> 
> A window frame is just a mess as a sculptie! That kind of
> kludge will certainly run into some nasty problems later
> (far worse than we see now!) since they are now solidly
> built into the structure of the Sl environment for better or
> for worse!
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> Probably it would be much better to model that kind of
> object with a texture somehow - textures at least seem to
> work quite well.
> 
> 
> 
> I am looking forward to the incorporation of the RealXtend
> handling of actual mesh objects into OpenSim though. A mesh
> really does model most real world objects quite closely.
> 
> 
> 
> Obviously the more closely your model conforms to what you
> are depicting then the better your depiction - if only
> because the "kludges" necessary to make things
> work are minimised.
> 
> 
> 
> Still we have what we have for all its shortcomings.
> 
> 
> 
> Anyway thanks for enlightening me. I am not as passionate
> about it as you, but I certainly agree that
> "sculpties" are mis-used in SL and OpenSim!
> 
> 
> 
> Karen
> 
> 
> 
> --- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com>
> wrote:
> 
> 
> 
> > From: Len Brown <lenwbrown at gmail.com>
> 
> > Subject: Re: [Opensim-users] Problem with
> sculpties was Re: Speaking of Content Theft, How About Our
> Own Backyard?
> 
> > To: opensim-users at lists.berlios.de
> 
> > Date: Wednesday, February 24, 2010, 8:26 PM
> 
> > I'd also like to add that I
> know I can
> 
> > make adjustments to my viewer so the sculpts render
> beter
> 
> > and more cleanly, even at greater distances.  But I
> feel
> 
> > like "modifying the viewer" so that I can
> better
> 
> > see the world is like wearing glasses when I have
> 20/20
> 
> > vision.  I already know what the world looks like and
> do
> 
> > not need anything to assist me.  If, in its natural
> state,
> 
> > the world is a blur and sculpted mess, then there is
> 
> > something, to me, inherently wrong with the world and
> it
> 
> > must therefore be repaired.
> 
> >
> 
> >
> 
> > for me, proper reparation is removing the offending
> item -
> 
> > sculpts.
> 
> >
> 
> > "I'm not God, but I play one in
> OpenSim."
> 
> >
> 
> > LOL
> 
> >
> 
> > On Wed, Feb 24, 2010 at 9:20 PM,
> 
> > Len Brown <lenwbrown at gmail.com>
> 
> > wrote:
> 
> >
> 
> > Karen,
> 
> >
> 
> > When I fist started seeing sculpties I was
> impressed.  The
> 
> > rounded edges on cushions, the ability to render
> fully
> 
> > complex tlattices and window frames with only a single
> prim,
> 
> > etc.
> 
> >
> 
> >
> 
> > But I felt a feeling I can only describe as
> 
> > "nausea" the first few times I came upon
> something
> 
> > and watched its twisted, contorted and violently
> mis-shapen
> 
> > form gradually snap into shape as the sculptmaps
> rezzed and
> 
> > the sculpties themselves take their final form.
> 
> >
> 
> >
> 
> >
> 
> > A similar feeling comes over me when I either
> approach
> 
> > something comprised of sculpts, or back away from
> something
> 
> > comprised of them.  The way they kind of snap in and
> out of
> 
> > shape, distorting and forming depending on my distance
> and
> 
> > Internet connection just makes me feel ill.
> 
> >
> 
> >
> 
> >
> 
> > On the other hand, when I walk into a shop that
> containes
> 
> > objects of the same degree of complexity, but that
> render
> 
> > instantaneously as a series of individual prims, I
> just get
> 
> > this relaxing and calm feeling that "life has
> rendered
> 
> > beautifully" once again.
> 
> >
> 
> >
> 
> >
> 
> > Like I said, it's a personal thing and I
> don't
> 
> > expect anyone to understand it fully.  It just seems
> very
> 
> > VERY unnatural for me in a virtual world to have
> sculpted
> 
> > items when the core nature of the world is all a
> matter of
> 
> > X-Y-Z coordinates and clean-cut numerical values to
> 
> > everything.
> 
> >
> 
> >
> 
> >
> 
> > A prim-based flagpole and flag, for example, to me is
> a
> 
> > mathematical thing of beauty, even as the flag sways
> in the
> 
> > breeze, it's the result of pure numbers.
> 
> >
> 
> > But a sculpted flagpole and flag seems like a massive
> mess
> 
> > of numbers all tangled together and disorganized,
> trying to
> 
> > make sense but never being quite capable.
> 
> >
> 
> >
> 
> >
> 
> > I hope that helps a little bit.  :)
> 
> >
> 
> > - Len
> 
> >
> 
> > On Wed, Feb 24, 2010 at 9:06 PM,
> 
> > Karen Palen <karen_palen at yahoo.com>
> 
> > wrote:
> 
> >
> 
> >
> 
> > Your statement intrigues me - what
> 
> > is your problem with sculpties?
> 
> >
> 
> >
> 
> >
> 
> > In my ignorance I see them as just one more way to
> achieve
> 
> > a difficult goal. Actually somewhat more in step with
> the
> 
> > greater 3d world than prims!
> 
> >
> 
> >
> 
> >
> 
> > What am I missing here?
> 
> >
> 
> >
> 
> >
> 
> > Karen
> 
> >
> 
> >
> 
> >
> 
> > --- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> > > From: Len Brown <lenwbrown at gmail.com>
> 
> >
> 
> > > Subject: Re: [Opensim-users] Speaking of Content
> 
> > Theft, How About Our Own  Backyard?
> 
> >
> 
> > > To: opensim-users at lists.berlios.de
> 
> >
> 
> > > Date: Wednesday, February 24, 2010, 7:47 PM
> 
> >
> 
> > > I've always had a strong fondness for
> 
> >
> 
> > > expressing my creativity in a 3D
> representation.  I
> 
> > was
> 
> >
> 
> > > lucky enough to find a platform with Second Life
> where
> 
> > I
> 
> >
> 
> > > could also see a profit from my interest.
> 
> >
> 
> > >
> 
> >
> 
> > > But like with the recording industry, change is
> 
> > inevitable
> 
> >
> 
> > > in the platform and as must likewise learn to
> adapt. 
> 
> > I
> 
> >
> 
> > > believe the most difficult thing to overcome is
> the
> 
> > natural
> 
> >
> 
> > > tendency toward stagnation of reason.  I want
> things
> 
> > to
> 
> >
> 
> > > remain the same because that is what I'm
> most
> 
> >
> 
> > > comfortable with.
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > Second Life of yesteryear is not the Second Life
> of
> 
> > today,
> 
> >
> 
> > > and the same is true of OpenSim.  For example,
> 
> > I'm so
> 
> >
> 
> > > opposed to the use of sculpties it's almost
> 
> > evangelical
> 
> >
> 
> > > in nature.  I absolutely detest them in any
> 
> > "shape,
> 
> >
> 
> > > form or fashion."  But that is because
> I'm
> 
> > old
> 
> >
> 
> > > school.  I 'cut my teeth' learning 3D
> 
> >
> 
> > > virtualization when the basic prim and its
> derivatives
> 
> > were
> 
> >
> 
> > > all you had to work with, so creatively working
> with
> 
> > that
> 
> >
> 
> > > medium was all I had.  Now one can create a
> 
> > limitless
> 
> >
> 
> > > assortment of items simply by the use of
> sculpties.
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > But if I can learn to accommodate sculpt maps
> into my
> 
> >
> 
> > > virtual life, then surely I can accommodate
> other
> 
> > changes,
> 
> >
> 
> > > including a new business model surrounding my
> 
> > passion.
> 
> >
> 
> > >
> 
> >
> 
> > > - Len
> 
> >
> 
> > >
> 
> >
> 
> > >
> 
> >
> 
> > > -----Inline Attachment Follows-----
> 
> >
> 
> > >
> 
> >
> 
> > > _______________________________________________
> 
> >
> 
> > > Opensim-users mailing list
> 
> >
> 
> > > Opensim-users at lists.berlios.de
> 
> >
> 
> > > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> >
> 
> > >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > _______________________________________________
> 
> >
> 
> > Opensim-users mailing list
> 
> >
> 
> > Opensim-users at lists.berlios.de
> 
> >
> 
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > -----Inline Attachment Follows-----
> 
> >
> 
> > _______________________________________________
> 
> > Opensim-users mailing list
> 
> > Opensim-users at lists.berlios.de
> 
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> >
> 
> 
> 
> 
> 
> 
> 
> _______________________________________________
> 
> Opensim-users mailing list
> 
> Opensim-users at lists.berlios.de
> 
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> 
> -- 
> - Len W. Brown 
>    lenwbrown at gmail.com
> 
>       http://www.lenfocenter.com
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> _______________________________________________
> 
> Opensim-users mailing list
> 
> Opensim-users at lists.berlios.de
> 
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> 
> 
> -- 
> John Mieske / Winword Exonar
> http://johnmieske.org
> Space Grid Station
> 
> 
> 
> _______________________________________________
> 
> Opensim-users mailing list
> 
> Opensim-users at lists.berlios.de
> 
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> 
> 
> -- 
> - Len W. Brown 
>    lenwbrown at gmail.com
> 
>       http://www.lenfocenter.com
> 
> 
> 
> 
> 
> 
> _______________________________________________
> 
> Opensim-users mailing list
> 
> Opensim-users at lists.berlios.de
> 
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> 
> 
> -- 
> ===================================
> http://osgrid.org
> http://twitter.com/jstallings2
> 
> 
> 
> http://www.linkedin.com/pub/5/770/a49
> 
> 
> 
> _______________________________________________
> 
> Opensim-users mailing list
> 
> Opensim-users at lists.berlios.de
> 
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> 
> 
> -- 
> John Mieske / Winword Exonar
> http://johnmieske.org
> Space Grid Station
> 
> 
> 
> _______________________________________________
> 
> Opensim-users mailing list
> 
> Opensim-users at lists.berlios.de
> 
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> 
> 
> -- 
> - Len W. Brown 
>    lenwbrown at gmail.com
> 
>       http://www.lenfocenter.com
> 
> 
> 
> -----Inline Attachment Follows-----
> 
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> https://lists.berlios.de/mailman/listinfo/opensim-users
> 


      



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