[Opensim-users] Speaking of Content Theft, How About Our Own Backyard?

Karen Palen karen_palen at yahoo.com
Thu Feb 25 16:27:07 UTC 2010


I think the SL blogs/forum posts have a lot of good stuff on "tinies" which essentially do that. Their idea was to produce custom avatars like mice in a reasonable scale.

Karen

--- On Thu, 2/25/10, Len Brown <lenwbrown at gmail.com> wrote:

> From: Len Brown <lenwbrown at gmail.com>
> Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our Own  Backyard?
> To: opensim-users at lists.berlios.de
> Date: Thursday, February 25, 2010, 2:48 AM
> I have simply GOT to investigate BVH
> creation more.  I have a number of ideas I'd like to
> try out.
> 
> One
> thing has to do with tinies and my own "single prim
> avatar."  As it
> stands the best way to compress my core avatar form is to
> set all
> sliders to zero (pretty much) and then use an animation
> overrider that
> folds my arms and legs into themselves so essentially
> I'm a small head
> and torso with stumps for arms and legs and even my head
> shoved down
> into the torso.  The final step is to create a prim
> slightly larger
> than the longest aspect of my body.
> 
> 
> I have recently been messing around with Blender and an
> export to
> BVH plugin for it, but not enough that my creations are
> very useful or
> realistic.-
> Show quoted text -
> 
> On Thu, Feb 25, 2010 at 2:22 AM,
> Karen Palen <karen_palen at yahoo.com>
> wrote:
> 
> I suppose once the fuss dies down
> some I should get a copy and try it out.
> 
> 
> 
> The avatar copy facility is (was?) in TestClient, and I
> think the latest version of the Linden Labs viewer has the
> avatar radar.
> 
> 
> 
> I find the radar to be very useful both to look for
> avatars/people I know and to explore an area - avatars tend
> to congregate in the interesting spots.
> 
> 
> 
> Apart from outright griefer tools (like sim freeze) I
> really don't see what else there might be in CryoLife.
> 
> 
> 
> Neil brags about being the only one to copy animations
> which could be useful if they were converted to a BVH file.
> I understand that the internal database representation is a
> BVH form and picking at my OpenSim database tends to confirm
> this. It is not in a form that can be output directly as a
> text file though.
> 
> 
> 
> 
> Second Inventory promises to output BVH animations in their
> next release (whenever THAT finally happens :-( ), so it is
> not worth a lot of effort to do my own.
> 
> 
> 
> As much as anything I want the BVH files so I can make
> small changes to the actual animations that I use, things
> like different actions for the arms while walking or
> whatever.
> 
> 
> 
> Lots to explore still ...
> 
> 
> 
> Karen
> 
> 
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