[Opensim-users] Problem with sculpties was Re: Speaking of Content Theft, How About Our Own Backyard?

Len Brown lenwbrown at gmail.com
Thu Feb 25 03:26:13 UTC 2010


I'd also like to add that I know I can make adjustments to my viewer so the
sculpts render beter and more cleanly, even at greater distances.  But I
feel like "modifying the viewer" so that I can better see the world is like
wearing glasses when I have 20/20 vision.  I already know what the world
looks like and do not need anything to assist me.  If, in its natural state,
the world is a blur and sculpted mess, then there is something, to me,
inherently wrong with the world and it must therefore be repaired.

for me, proper reparation is removing the offending item - sculpts.

"I'm not God, but I play one in OpenSim."

LOL

On Wed, Feb 24, 2010 at 9:20 PM, Len Brown <lenwbrown at gmail.com> wrote:

> Karen,
>
> When I fist started seeing sculpties I was impressed.  The rounded edges on
> cushions, the ability to render fully complex tlattices and window frames
> with only a single prim, etc.
>
> But I felt a feeling I can only describe as "nausea" the first few times I
> came upon something and watched its twisted, contorted and violently
> mis-shapen form gradually snap into shape as the sculptmaps rezzed and the
> sculpties themselves take their final form.
>
> A similar feeling comes over me when I either approach something comprised
> of sculpts, or back away from something comprised of them.  The way they
> kind of snap in and out of shape, distorting and forming depending on my
> distance and Internet connection just makes me feel ill.
>
> On the other hand, when I walk into a shop that containes objects of the
> same degree of complexity, but that render instantaneously as a series of
> individual prims, I just get this relaxing and calm feeling that "life has
> rendered beautifully" once again.
>
> Like I said, it's a personal thing and I don't expect anyone to understand
> it fully.  It just seems very VERY unnatural for me in a virtual world to
> have sculpted items when the core nature of the world is all a matter of
> X-Y-Z coordinates and clean-cut numerical values to everything.
>
> A prim-based flagpole and flag, for example, to me is a mathematical thing
> of beauty, even as the flag sways in the breeze, it's the result of pure
> numbers.
>
> But a sculpted flagpole and flag seems like a massive mess of numbers all
> tangled together and disorganized, trying to make sense but never being
> quite capable.
>
> I hope that helps a little bit.  :)
>
> - Len
>
>
> On Wed, Feb 24, 2010 at 9:06 PM, Karen Palen <karen_palen at yahoo.com>wrote:
>
>> Your statement intrigues me - what is your problem with sculpties?
>>
>> In my ignorance I see them as just one more way to achieve a difficult
>> goal. Actually somewhat more in step with the greater 3d world than prims!
>>
>> What am I missing here?
>>
>> Karen
>>
>> --- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com> wrote:
>>
>> > From: Len Brown <lenwbrown at gmail.com>
>> > Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our
>> Own  Backyard?
>> > To: opensim-users at lists.berlios.de
>> > Date: Wednesday, February 24, 2010, 7:47 PM
>> > I've always had a strong fondness for
>> > expressing my creativity in a 3D representation.  I was
>> > lucky enough to find a platform with Second Life where I
>> > could also see a profit from my interest.
>> >
>> > But like with the recording industry, change is inevitable
>> > in the platform and as must likewise learn to adapt.  I
>> > believe the most difficult thing to overcome is the natural
>> > tendency toward stagnation of reason.  I want things to
>> > remain the same because that is what I'm most
>> > comfortable with.
>> >
>> >
>> > Second Life of yesteryear is not the Second Life of today,
>> > and the same is true of OpenSim.  For example, I'm so
>> > opposed to the use of sculpties it's almost evangelical
>> > in nature.  I absolutely detest them in any "shape,
>> > form or fashion."  But that is because I'm old
>> > school.  I 'cut my teeth' learning 3D
>> > virtualization when the basic prim and its derivatives were
>> > all you had to work with, so creatively working with that
>> > medium was all I had.  Now one can create a limitless
>> > assortment of items simply by the use of sculpties.
>> >
>> >
>> > But if I can learn to accommodate sculpt maps into my
>> > virtual life, then surely I can accommodate other changes,
>> > including a new business model surrounding my passion.
>> >
>> > - Len
>> >
>> >
>> > -----Inline Attachment Follows-----
>> >
>> > _______________________________________________
>> > Opensim-users mailing list
>> > Opensim-users at lists.berlios.de
>> > https://lists.berlios.de/mailman/listinfo/opensim-users
>> >
>>
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20100224/cb4df091/attachment.html>


More information about the Opensim-users mailing list