I'd also like to add that I know I can make adjustments to my viewer so the sculpts render beter and more cleanly, even at greater distances. But I feel like "modifying the viewer" so that I can better see the world is like wearing glasses when I have 20/20 vision. I already know what the world looks like and do not need anything to assist me. If, in its natural state, the world is a blur and sculpted mess, then there is something, to me, inherently wrong with the world and it must therefore be repaired.<br>
<br>for me, proper reparation is removing the offending item - sculpts.<br><br>"I'm not God, but I play one in OpenSim."<br><br>LOL<br><br><div class="gmail_quote">On Wed, Feb 24, 2010 at 9:20 PM, Len Brown <span dir="ltr"><<a href="mailto:lenwbrown@gmail.com">lenwbrown@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Karen,<br><br>When I fist started seeing sculpties I was impressed. The rounded edges on cushions, the ability to render fully complex tlattices and window frames with only a single prim, etc.<br>
<br>But I felt a feeling I can only describe as "nausea" the first few times I came upon something and watched its twisted, contorted and violently mis-shapen form gradually snap into shape as the sculptmaps rezzed and the sculpties themselves take their final form.<br>
<br>A similar feeling comes over me when I either approach something comprised of sculpts, or back away from something comprised of them. The way they kind of snap in and out of shape, distorting and forming depending on my distance and Internet connection just makes me feel ill.<br>
<br>On the other hand, when I walk into a shop that containes objects of the same degree of complexity, but that render instantaneously as a series of individual prims, I just get this relaxing and calm feeling that "life has rendered beautifully" once again.<br>
<br>Like I said, it's a personal thing and I don't expect anyone to understand it fully. It just seems very VERY unnatural for me in a virtual world to have sculpted items when the core nature of the world is all a matter of X-Y-Z coordinates and clean-cut numerical values to everything.<br>
<br>A prim-based flagpole and flag, for example, to me is a mathematical thing of beauty, even as the flag sways in the breeze, it's the result of pure numbers.<br><br>But a sculpted flagpole and flag seems like a massive mess of numbers all tangled together and disorganized, trying to make sense but never being quite capable.<br>
<br>I hope that helps a little bit. :)<br><font color="#888888"><br>- Len</font><div><div></div><div class="h5"><br><br><div class="gmail_quote">On Wed, Feb 24, 2010 at 9:06 PM, Karen Palen <span dir="ltr"><<a href="mailto:karen_palen@yahoo.com" target="_blank">karen_palen@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Your statement intrigues me - what is your problem with sculpties?<br>
<br>
In my ignorance I see them as just one more way to achieve a difficult goal. Actually somewhat more in step with the greater 3d world than prims!<br>
<br>
What am I missing here?<br>
<br>
Karen<br>
<br>
--- On Wed, 2/24/10, Len Brown <<a href="mailto:lenwbrown@gmail.com" target="_blank">lenwbrown@gmail.com</a>> wrote:<br>
<br>
> From: Len Brown <<a href="mailto:lenwbrown@gmail.com" target="_blank">lenwbrown@gmail.com</a>><br>
> Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our Own Backyard?<br>
> To: <a href="mailto:opensim-users@lists.berlios.de" target="_blank">opensim-users@lists.berlios.de</a><br>
> Date: Wednesday, February 24, 2010, 7:47 PM<br>
> I've always had a strong fondness for<br>
> expressing my creativity in a 3D representation. I was<br>
> lucky enough to find a platform with Second Life where I<br>
> could also see a profit from my interest.<br>
><br>
> But like with the recording industry, change is inevitable<br>
> in the platform and as must likewise learn to adapt. I<br>
> believe the most difficult thing to overcome is the natural<br>
> tendency toward stagnation of reason. I want things to<br>
> remain the same because that is what I'm most<br>
> comfortable with.<br>
><br>
><br>
> Second Life of yesteryear is not the Second Life of today,<br>
> and the same is true of OpenSim. For example, I'm so<br>
> opposed to the use of sculpties it's almost evangelical<br>
> in nature. I absolutely detest them in any "shape,<br>
> form or fashion." But that is because I'm old<br>
> school. I 'cut my teeth' learning 3D<br>
> virtualization when the basic prim and its derivatives were<br>
> all you had to work with, so creatively working with that<br>
> medium was all I had. Now one can create a limitless<br>
> assortment of items simply by the use of sculpties.<br>
><br>
><br>
> But if I can learn to accommodate sculpt maps into my<br>
> virtual life, then surely I can accommodate other changes,<br>
> including a new business model surrounding my passion.<br>
><br>
> - Len<br>
><br>
><br>
> -----Inline Attachment Follows-----<br>
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