[Opensim-users] Bulk Import Textures for Global Use
Jeroen van Veen
j.veenvan at gmail.com
Sun Feb 14 12:46:30 UTC 2010
To add a public library, you could also follow this tutorial:
http://opensimulator.org/wiki/Library_Preparation
http://opensimulator.org/wiki/Library_Importing
Basically you first prepare the image files to be j2k with the jp2batch script,
and then use the asset generator to create a xml file of it.
jeroen
Op dinsdag 02 februari 2010 09:45:03 schreef Roger BUCK:
> Using latest diva distro on linux box, how can we bulk import textures
> so that they may be available for use by all users?
>
> For example, what procedure would be required to import the following
> texture collection into diva:
>
> http://torley.com/torley-textures-available-for-download-in-a-single-zip-pa
> ck
>
> What we have tried:
>
> Had success using meerkat to import these textures for 'personal' use
> (for an individual user/avatar) as described here:
>
> http://louisianametaverse.ning.com/profiles/blogs/moving-content-to-opensim
>
> ...but importing the same texture set multiple times (once for each
> user) doesn't seem to make much sense?
>
> Have found some references to using 'Prim Composer' to import textures,
> but again, no explicit instructions about how this might be achieved:
>
> http://liferain.com/downloads/prim-composer-baking-and-texture-upload/
>
> Have spent a few hours googling for a scriptable back-end import
> solution... or anything similar... but all without luck.
>
> All hints/ help appreciated.
>
> R.
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