[Opensim-users] the concept of "visitor"
John Mieske
johnmieske at gmail.com
Wed Feb 3 14:13:14 UTC 2010
I would like to know more on what you did.. :)
On Wed, Feb 3, 2010 at 3:10 AM, Toni Alatalo <antont at kyperjokki.fi> wrote:
> John Mieske kirjoitti:
> > why not add a PHP file that does this all for you ? Example : They
> > click a button that says Visitor John. It gives them a temp user and
> > PW with full instructions to their e-mail. They log in. Now the timer
> > on the PHP can delete the temp user and PW after 24 hours. You
>
> BTW I happened to do independently a first very simple implementation of
> this on Monday, but integrated to the Naali viewer so that visitor /
> anon login to a preconfigured world is just click of a single button -
> no need to know anything about usernames or passwords or servers or
> anything. Was fun to see this discussion here after had implemented it :)
>
> That works by the button handler in viewer fetching a temp / anon
> account with http, and logging in with that. It works in trunk now (also
> on linux) and is released hopefully later today in Naali 0.1 rc1 so you
> can test, the sources are in our google code repo -- i can give the
> direct pointers if someone is curious.
>
> The target demo server is just a standalone with auth off with no other
> usage, so can be reseted if there becomes cruft etc. We are certainly
> interested in this more advanced solutions that have been outlined here,
> where could mix actual authenticated and such visitor accounts in the
> same worlds well enough.
>
> ~Toni
> > can even have a php that refreshes every hour that checks the database
> > and removes the temp users that has no need to be there. Make sure you
> > create a seperate database for the time limit so that it wont have to
> > be added to the MAIN SQL database. If the "extra" SQL databse has the
> > name and user's time stamp ready for deletion then it removes it from
> > the MAIN database for the name and PW and then goes back to the temp
> > and removes it there too. So two databases with name and PW to show
> > which is fake.
> >
> > This can be done in many ways. Just a thought.
> >
> > John Mieske / Sonya Penucca
> >
> > On Tue, Feb 2, 2010 at 10:49 AM, Paul Fishwick <fishwick at cise.ufl.edu
> > <mailto:fishwick at cise.ufl.edu>> wrote:
> >
> > I would like to open up one of our worlds to the general public by
> > allowing people
> > to log in as visitors. This is related to the "anonymous login"
> > and has
> > been discussed
> > in various forms, but here is the concept - not sure if anything
> > exists
> > yet in trunk to
> > support this:
> >
> > 1. A user logs in using whatever name they want. If authentication is
> > turned off, this is
> > no problem. However, what would be ideal is that when the user logs
> > off, any trace
> > of them is removed from the database-- they do not persist.
> >
> > 2. When the user logs in, they have access to the Library part of the
> > inventory, but are
> > unable to load any assets to the server, thus they would have
> > nothing under "My Inventory"
> > or be able to copy items from the Library or the world into My
> > Inventory. The Library
> > would contain all necessities (clothing, basic objects and scripts
> > that they require
> > in the space).
> >
> > 3. The user cannot build on the island but can run scripts and
> > navigate
> > performing full
> > interaction.
> >
> > #1 is not a huge issue since I would imagine that the incremental
> > space
> > allocation for
> > users just means additional rows in the user/agent tables --
> shouldn't
> > take up too much
> > room. #2 is a bigger problem - visitors should not be taxing the
> asset
> > server. #3
> > can be handled by unchecking both boxes next to Create Objects in
> > About
> > Land->Options.
> >
> > Are either #1 or #2 possible? They would seem to be a prerequisite
> for
> > something approaching
> > basic web page services: people come in, visit, and exit while
> > leaving a
> > minimal trace.
> > Builders on the other hand, have special login names that give
> > them the
> > capability to build
> > and load assets (possible with groups?).
> >
> > -p
> >
> > --
> > Paul Fishwick, PhD
> > Professor
> > University of Florida
> > CISE Department, CSE 301
> > Gainesville, FL 32611
> > Email: fishwick at cise.ufl.edu <mailto:fishwick at cise.ufl.edu>
> > Web: http://www.cise.ufl.edu/~fishwick
> > <http://www.cise.ufl.edu/%7Efishwick>
> >
> > _______________________________________________
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> Opensim-users at lists.berlios.de>
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> >
> >
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--
John Mieske / Sonya Pencuca
http://johnmieske.org
Space Grid Station
"Religion - The art of killing people to prove who's imaginary friend is
better."
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