[Opensim-users] the concept of "visitor"

John Mieske johnmieske at gmail.com
Tue Feb 2 20:25:12 UTC 2010


why not add a PHP file that does this all for you ?  Example : They click a
button that says Visitor John. It gives them a temp user and PW with full
instructions to their e-mail. They log in. Now the timer on the PHP can
delete the temp user and PW after 24 hours. You can even have a php that
refreshes every hour that checks the database and removes the temp users
that has no need to be there. Make sure you create a seperate database for
the time limit so that it wont have to be added to the MAIN SQL database. If
the "extra" SQL databse has the name and user's time stamp ready for
deletion then it removes it from the MAIN database for the name and PW and
then goes back to the temp and removes it there too. So two databases with
name and PW to show which is fake.

This can be done in many ways. Just a thought.

John Mieske / Sonya Penucca

On Tue, Feb 2, 2010 at 10:49 AM, Paul Fishwick <fishwick at cise.ufl.edu>wrote:

> I would like to open up one of our worlds to the general public by
> allowing people
> to log in as visitors. This is related to the "anonymous login" and has
> been discussed
> in various forms, but here is the concept - not sure if anything exists
> yet in trunk to
> support this:
>
> 1. A user logs in using whatever name they want. If authentication is
> turned off, this is
>   no problem. However, what would be ideal is that when the user logs
> off, any trace
>   of them is removed from the database-- they do not persist.
>
> 2. When the user logs in, they have access to the Library part of the
> inventory, but are
>    unable to load any assets to the server, thus they would have
> nothing under "My Inventory"
>    or be able to copy items from the Library or the world into My
> Inventory. The Library
>    would contain all necessities (clothing, basic objects and scripts
> that they require
>    in the space).
>
> 3. The user cannot build on the island but can run scripts and navigate
> performing full
>    interaction.
>
> #1 is not a huge issue since I would imagine that the incremental space
> allocation for
> users just means additional rows in the user/agent tables -- shouldn't
> take up too much
> room. #2 is a bigger problem - visitors should not be taxing the asset
> server. #3
> can be handled by unchecking both boxes next to Create Objects in About
> Land->Options.
>
> Are either #1 or #2 possible? They would seem to be a prerequisite for
> something approaching
> basic web page services: people come in, visit, and exit while leaving a
> minimal trace.
> Builders on the other hand, have special login names that give them the
> capability to build
> and load assets (possible with groups?).
>
> -p
>
> --
> Paul Fishwick, PhD
> Professor
> University of Florida
> CISE Department, CSE 301
> Gainesville, FL 32611
> Email: fishwick at cise.ufl.edu
> Web: http://www.cise.ufl.edu/~fishwick
>
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> Opensim-users at lists.berlios.de
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>
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